Full notes
Full Wicked Seed update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone!
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Fixes
- Maps
Here are the patch notes for the first content update.
New Content
Randomizer game mode has been added
Accessible once you have completed the game
Starting weapon and accessory is random, but armor is the same
All progression and unique items (weapons, armor, accessories, parts, etc.) are accounted for but are shuffled across the entire game. You could start with the Wingman and find the Valkyrie in the vending machine for example.
All enemy encounter locations are the same, but each enemy is randomized within its type. So if an encounter had a Skitterer originally, it might instead be a shark, a phorid drone, a crab, a drainling, etc. but it wouldn't be a miniboss enemy like a Kraken's Arm or Bloodclutch
There will always be at least two weapon manuals per run, found in the areas where they are originally, but more could be randomly shuffled in
When a new randomized run begins, a text file will be created in the same folder as your save file that will show the area where the items are in. This can be referenced if you get stuck or believe an item may not have been randomized in properly
Four new costumes have been added (from left to right)
Laced: Purchase from the challenge shop
Wrapped: Purchase from the challenge shop
- SheerComplete the game on New Game Plus on any difficulty
Nighty: Complete the game on any difficulty with the randomizer game mode active
12 new challenges have been added
- Round 2Complete the game on New Game Plus.
All Mixed Up: Complete the game on any difficulty with the randomizer game mode active.
Firestarter I: Set 10 enemies on fire.
Firestarter II: Set 50 enemies on fire.
Popsicle I: Freeze 10 enemies.
Popsicle II: Freeze 50 enemies.
Barbecue: Inflict a total of 100,000 damage from enemies being on fire.
Ice Carving: Shatter 25 frozen enemies with a brutal attack.
Farmer: Take a break while at full health.
Decaf: Complete the game on any difficulty without drinking coffee.
Dodgeball: Perform an action queue with Throw Stone followed by Throwing Knives
Locked In: Perform an action queue with Focus followed by 9 attack commands.
You can now revisit Seaside (Night) after reaching Chapter 3
You can return to Seaside (Night) from the Farm House by interacting with the gate near the truck
You can also fast travel to Seaside (Night) once fast travel has been unlocked
Adjustments
Reworked shotgun spread damage:
Damage is now evenly spread when shooting multiple targets. Previously the main target would receive 70% of the damage and each additional target would receive 30%, making it deal more damage than intended when hitting 3 or more enemies.
Ultimaniac has had the following adjustments:
Base firepower slightly increased
Improved base weapon handling (reload speed, time to aim)
Improved the damage bonus while at full health
Danse Macabre has had the following adjustments:
Base firepower slightly increased
Increased the flanking crit chance, flanking damage bonus, and counter hit damage bonus of its unique effect
True Survivor game modifier will now unlock at the same time as Despair difficulty
Slightly lowered the scrap cost and potency of improvised grenade, improvised flash, and improvised incendiary skills and increased the potency of the item equivalents.
You will no longer be forced to change costume when going into Chapter 3 after your first play through
Brutal Attack will automatically be learned when approaching the 2 clinger and 1 tick fight in North Breck Trail if you did not pick up the skill book
You can now navigate from the top to bottom, and bottom to top of the bestiary list
Increased the lighting on the poker table in the Manor Lounge to make it easier to see the chips and their color
The time it takes for a Splittercrab Egg to hatch has been randomized a bit so they won't always hatch together
The bush where you can call a Gluttonous Tick on the Stalker boss fight now has increased visual indicators when a tick is ready
The detection range has also been increased to better indicate it's something to interact with
When entering combat, if a feat has been activated, it will now show much quicker and will no longer pause while the action menu is up
The time needed to upgrade a weapon level at the work bench has been reduced from 1.2 seconds to 0.6, and the confirm button can now be held after an upgrade has completed to quickly upgrade multiple levels at a time
Phorid Aurums will no longer attempt to flee and are now considered a guaranteed reward instead of a potential reward
The base chance for a Phorid Aurum to appear has been lowered to compensate for the above change, but the bonus chance for one to appear based on your Luck stat has been increased. This works out to be about the same chance by the time you find these enemies, but will now scale better into New Game Plus
You can now adjust the volume of footsteps separately in the Options menu
Added a game modifier to prevent shop items (excluding costumes) from being added to a new game
Increased the offense contribution to fire damage over time, resulting in an overall increase to burn damage and should better scale in end game and New Game Plus
Fixes
Fixed a stuck spot in Candle Rock Coast by a back wall near the catwalk tunnel section
Fixed an issue where a placeholder object was visible on one of the cliff traversal sections towards the beginning of Candle Rock Cliff
Fixed a stuck spot behind a rock in the Misgiving Throat before the tunnel leading into the third section
Fixed a stuck spot near the 4 clinger, 2 grasper fight in the Misgiving Throat
Fixed a stuck spot on the cliff you drop down to on the way to the carver boss fight in Candle Rock Cliff
Fixed a stuck spot in the Lab, where you could climb over a filing cabinet and get stuck on the other side
Fixed several stuck spots, and overall flattened the shoreline in Candle Rock Coast
Fixed an issue where the wall boundary in the final interactive cutscene was not fully encasing the scene making it possible to fall out of bounds if you ventured too far away
Fixed an issue where there was a Grasper enemy spawning outside the encounter bounds in Candle Rock Coast on Despair difficulty
Fixed an issue where a fight in Candle Rock Coast on Despair difficulty began too close to the stairs, resulting in the possibility of getting stuck
Fixed an issue where putting in the 20th coin into the vending machine with full inventory would ruin your chance at the reward
Fixed an issue where blueberries near the old cabin on Despair difficulty would come back when reloading the area
Fixed an issue where the weapon manual in The Crawl on New Game Plus would come back when reloading the area
Fixed an issue where incapacitated egg laying enemies could still lay eggs
Fixed an issue where Majestra's effects would not be active until clearing an encounter, instead of when it was equipped
Fixed an issue where the Detective Office puzzle didn't have button action prompts for Left and Right
Fixed an issue where finishing an encounter in a "draw" (both you and the enemies are dead) would put you in a state of undeath
Fixed an issue where enemies during the Finality sequence could take damage (such as from being On Fire) and die, resulting in a combat soft lock
Fixed an issue where enemies that can summon reinforcements could do so during the Finality sequence
Fixed an issue where the detailed status window would not always update after all stat changes (such as when adding or removing equipment parts)
Fixed an issue where High Powered Ammo in a drawer in the Manor on Despair difficulty was inaccessible
Fixed an issue where there were too many missing mesh faces on the back shirt of Rocker
Fixed an issue where there was excessive clipping on the Ace costume when performing climbing or crawling traversal actions
Fixed an issue where a Rusty Coin was in an inaccessible location in the Sewer on Normal and Hard difficulties
Fixed an issue where game results would not properly save on New Game Plus if you had a higher rank and score
(Hotfix @ 1:27 PM EDT) Fixed an issue where you couldn't adjust the Barefoot Sounds audio setting
(Hotfix @ 1:27 PM EDT) Fixed an issue where the Ice Carving challenge wouldn't increment if the brutal attack did enough damage to kill the frozen enemy instead of trigger the instant kill shatter
I do have some smaller updates I want to release that didn't make it for this update, such as being able to delete save slots and add a "Continue" option on the main menu to automatically load the last saved game.
If you haven't yet seen my development roadmap going forward, I posted it as a stickied thread on the discussions board here: https://steamcommunity.com/app/2767530/discussions/0/765184596329489708/
I'll be updating exactly what's coming with each update as I'm able to share more and will do my best to keep that post up to date.
Thanks again for everyone's support of the game! I'm excited for the opportunity to add more content and will talk to you all again soon.
-Ryan
Source
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