HomeGamesUpdatesPricingMethodology
Steam News5 February 20264mo ago

Hotfix 7

Adjustments Chemical can now be recycled The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15.

Full notes

Full Wicked Seed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions3 changes2 removals
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Fixes
addedAdjustmentsChemical can now be recycled
changedAdjustmentsThe challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects
changedAdjustmentsReduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1
changedAdjustmentsReduced the number of weakness exploits needed for Shalecarver and Granitecarver bestiary entries
addedAdjustmentsYou can now adjust the FOV in the options menu under the Camera tab
removedAdjustmentsBrutal Counter has been adjusted It will still deal damage equal to a brutal attack when parrying an enemy into a staggered state, but the melee attack animation will no longer play. Sometimes the animation put you into harms way when this should only be a beneficial action
number of times you need to exploit the Corundumcarver weakness21number of times you need to exploit the Corundumcarver weakness decreased, nerf

Adjustments

  • Chemical can now be recycled

  • The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects

  • Reduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1

  • Reduced the number of weakness exploits needed for Shalecarver and Granitecarver bestiary entries

  • You can now adjust the FOV in the options menu under the Camera tab

  • Brutal Counter has been adjusted

    • It will still deal damage equal to a brutal attack when parrying an enemy into a staggered state, but the melee attack animation will no longer play. Sometimes the animation put you into harms way when this should only be a beneficial action

Fixes

  • Removed an incorrect statement on the fast travel notice about being able to travel to Seaside (night)

    • This will be coming in the future, but it's not ready yet

  • Fixed an issue where the chromatic aberration setting would be ignored in the streets area

  • Fixed the costume list and acquisition method for costumes when playing the demo version

  • Fixed an issue where Empress was not reducing the stamina consumption of skills

  • Fixed an issue where using Finality on an enemy while they are in the middle of summoning reinforcements would have them spawn out of the encounter bounds

  • Fixed an issue where fast travel/taking a break could affect respawns on other save files

Source

Steam News / 5 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.