Full notes
Full Wicked Seed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Security
- UI and audio
- Fixes
Adjustments
Chemical can now be recycled
The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects
Reduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1
Reduced the number of weakness exploits needed for Shalecarver and Granitecarver bestiary entries
You can now adjust the FOV in the options menu under the Camera tab
Brutal Counter has been adjusted
It will still deal damage equal to a brutal attack when parrying an enemy into a staggered state, but the melee attack animation will no longer play. Sometimes the animation put you into harms way when this should only be a beneficial action
Fixes
Removed an incorrect statement on the fast travel notice about being able to travel to Seaside (night)
This will be coming in the future, but it's not ready yet
Fixed an issue where the chromatic aberration setting would be ignored in the streets area
Fixed the costume list and acquisition method for costumes when playing the demo version
Fixed an issue where Empress was not reducing the stamina consumption of skills
Fixed an issue where using Finality on an enemy while they are in the middle of summoning reinforcements would have them spawn out of the encounter bounds
Fixed an issue where fast travel/taking a break could affect respawns on other save files
Source
Changelog.gg summarizes and formats this update. How we read updates.
