In this update2
Full notes
Full Wicked Seed update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone!
What changed
- Gameplay
- Fixes
- UI and audio
Wicked Seed changes
I pushed out an update fixing the below issues:
Adjustments
Increased stats on Silver Ring and Polished Silver Ring
The firepower adjustments for level 4 and 5 Power upgrades for Bella Fortuna were fixed. This will make Power level 4 a bit weaker, but overall stronger when at Power level 5
Parries, in addition to blocks, will now also count towards Splittercrab's bestiary progress
Fixes
Fixed an issue where key binds were not saved between sessions
Fixed an issue where certain UI key rebinds were not working properly
Fixed an issue where placing the sewer valve could pin you between the valve and pipe, if you were too close when using the item
Fixed a possible out of bounds issue in the backyard of the Vacant Cabin
Added in a potential fix for a rare issue, wherein at the beginning of Chapter 3 there would not be an interaction point on the door
Improved hit detection for mouse over on the keypad UI puzzles
Fixed an issue where a garage wall in the Back Alleys did not have collision set up properly
Improved the player feedback of the Color Panel puzzle in The Crawl when entering the incorrect sequence. You will now briefly see all 6 inputs before resetting and Ella will mention she must have the wrong order
Fixed an issue where you couldn't manually skip the conversation at the beginning of Chapter 3
Fixed an issue where the work bench became inaccessible with Marathon Vest equipped
Fixed an issue where the work bench became inaccessible with Gigant Vest equipped
Added a potential fix and additional logging for an uncommon issue where you will sometimes get stuck on a black screen when interacting with a work bench. Ideally this issue will now be fixed, but if it remains, you should instead hear an "error" sound instead of getting stuck behind the black screen. If this does happen and would like to assist further, please reach out to me on the Discussions board. Saving and loading your game should act as a workaround for the time being
Fixed an issue where moving too quickly during a story cutscene in Chapter 5 could cause the interaction points to not appear
Fixed an issue where the Scrap used in combat was not properly reimbursed on selecting Retry
Fixed an issue where queued up item actions that got interrupted were not reimbursed
Fixed an issue where non-stackable items that were used in combat were not properly handled on selecting Retry
Sorry for the huge download size. When I tweak something, even if it's small, the asset bundles it's a part of need to be redownloaded and copied onto the existing bundles that are currently installed. And there were a lot of small random stuff all over the place I needed to fix. But you aren't downloading all of this as additional space. The install size probably won't change much at all.
I'll do my best to combine as many fixes together as possible to reduce the amount of large update sizes and work to split up the assets more so future updates are a more manageable size.
-Ryan
Source
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