What changed
3 fixes0 additions2 changes0 removals
- Gameplay
- UI and audio
- Fixes
changedWhy Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version:
changedVersion 1.04 changesWhen asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave.
fixedVersion 1.04 changesSeveral typos have been corrected.
fixedVersion 1.04 changesA visual bug with centering the text in the dialogue box has been fixed.
fixedVersion 1.04 changesSeveral visual bugs that occurred when playing the game in larger resolutions have been fixed: Darryl's ability now fills the entire screen Paulo's "spectral" text is centered Quella's mind-reading is centered Marcurio's mind-reading is centered Donovan's mind-reading is properly masked
Why Am I Dead At Sea changes
changedWhy Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version:
changedWhen asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave.
fixedSeveral typos have been corrected.
fixedA visual bug with centering the text in the dialogue box has been fixed.
fixedSeveral visual bugs that occurred when playing the game in larger resolutions have been fixed: Darryl's ability now fills the entire screen Paulo's "spectral" text is centered Quella's mind-reading is centered Marcurio's mind-reading is centered Donovan's mind-reading is properly masked
Why Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version:
Version 1.04 changes
When asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave.
Several typos have been corrected.
A visual bug with centering the text in the dialogue box has been fixed.
Several visual bugs that occurred when playing the game in larger resolutions have been fixed:
Darryl's ability now fills the entire screen
Paulo's "spectral" text is centered
Quella's mind-reading is centered
Marcurio's mind-reading is centered
Donovan's mind-reading is properly masked
Thanks for everyone's help and feedback!