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Steam News16 October 20258mo ago

Patch 0.8 – New Features and Fixes

New Features Complete VOIP Overhaul A full rework of the in-game voice system, now stable and feature-complete: Fully functional in both lobby and in-game Microphone device selection available in the settings Adjustable

In this update15

Full notes

Full Who's beast update

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What changed

8 fixes16 additions28 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Maps
changedComplete VOIP OverhaulA full rework of the in-game voice system, now stable and feature-complete:
addedComplete VOIP OverhaulProximity chat enabled
changedComplete VOIP OverhaulWhen a player dies, they are automatically moved to a private “dead players” voice channel
addedNew Ghost SystemNew playable character inheriting player core functions
changedNew Ghost SystemCannot deal or receive damage
addedNew Ghost SystemAdded entry in the Village Chronicles explaining its mechanics

Who's beast changes

changedA full rework of the in-game voice system, now stable and feature-complete:
addedProximity chat enabled
changedWhen a player dies, they are automatically moved to a private “dead players” voice channel
addedNew playable character inheriting player core functions
changedCannot deal or receive damage

New Features

Complete VOIP Overhaul

A full rework of the in-game voice system, now stable and feature-complete:

  • Fully functional in both lobby and in-game

  • Microphone device selection available in the settings

  • Adjustable noise threshold, volume, and gain

  • Self-monitoring to fine-tune microphone levels

  • Proximity chat enabled

  • When a player dies, they are automatically moved to a private “dead players” voice channel

New Ghost System

  • New playable character inheriting player core functions

  • Can complete certain quests and contribute to team progress

  • Passes through everything except ground, stairs, and main structures

  • Cannot deal or receive damage

  • Becomes visible to other players one minute after death

  • Includes a dedicated night vision

  • Added entry in the Village Chronicles explaining its mechanics

Healing Zones

  • A healing zone now appears once per day/night cycle

  • Standing in the zone for 5 seconds restores 25 HP

  • Only one player can benefit at a time

  • Knights can reach up to 200 HP

  • Beasts can deactivate the zone to remain unnoticed

Dynamic Waypoints

The minimap has been replaced with a new in-game waypoint system:

  • Dynamic waypoints visible directly during gameplay

  • Fixed-position quests: • Find the key in the cellar • Dance in five large tents • Analyze the vials • Complete the rune table

  • “Fallen Knight” quest: dynamic waypoint that follows the target

  • Visual waypoint added for the Rally event

Stamina Gauge (Knights)

  • New stamina bar affecting movement and physical actions

Stack & Dual Equipment

  • Players can now carry both a weapon and a torch

  • Switch between them via a configurable key

  • HUD updated to display both slots

  • Picking up an item automatically equips it

  • Torch attack cooldown reduced from five to three seconds

Automatic Spear Recall

  • If the spear is not retrieved, it automatically returns to the player after 15 seconds

Village Chronicles

  • New in-game codex summarizing the game’s lore and mechanics

  • Added explanatory images

  • Dedicated key (HUD) to open/close the Chronicle in the lobby

  • New entries: The Ghost, Healing Zone, and Damage Mechanics

  • Fully updated French version (other languages coming soon)

Rules and Core Mechanics

  • Wolf and Basilisk deal 100 damage (instant kill if the target hasn’t healed)

  • The Banshee instantly kills any player in her zone, regardless of HP

  • Day/Night cycle duration: 4 minutes (2 minutes day / 2 minutes night)

    • Rally pauses the cycle for one minute

    • Healing Zones do not affect cycle time

  • Added hit marker visible upon successful hits

Fixes and Improvements

Gameplay

  • Fixed double damage calculation on the spear

  • Fixed ragdoll behavior when torching beasts disguised as knights

  • Death simulation activated and torch collision box enlarged

  • Fixed early wolf dash activation

  • Fixed 5-player bug causing too many beasts to spawn

Ghost

  • Fixed motion detectors triggered by the ghost camera

  • Smoother spawn without shadows or emote sounds

  • Removed footstep and jump sounds (under testing)

  • Counter-based quests (dance, visit, etc.) no longer reactivate when respawning as a ghost

  • Added invisible walls to prevent out-of-bounds falls

  • River terrain flattened so the ghost can climb back up

Environment and Interface

  • Adjusted and corrected lighting in the camp and lobby

  • Added candles to the lobby upper floor

  • Torches relocated to the ground floor

  • Tweaked HUD, nameplates, and stamina display

  • New third-person camera with improved placement and smoother control

Audio and Ambience

  • Added new main menu music

  • Fixed volume sliders for menu, effects, and ambience

  • Audio preferences now save correctly

  • Improved overall sound attenuation and mixing

Technical and Network

  • Removed Seamless Travel (source of crashes)

  • Switched to direct level travel with manual reinitialization for respawn, roles, and quests

  • Improved VOIP stability and synchronization of player nameplates

  • Refactored duplicate classes to reduce code weight and improve performance

Accessibility and Localization

  • Fixed key remapping, now compatible with all languages

  • Added an anti double-bind system to prevent assigning already used keys

  • Full French translation completed

  • English tutorial translation in progress

Source

Steam News / 16 October 2025

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