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- Who's beast
Patch V1.0.1
Who's Beast - Patch V1.0.1 Map Fix A hole in the mountain on the "Little Village" map where players could get stuck has been patched. Quest Fix The "stay in the water" quest now works correctly in multiplayer — multiple…
Patch notes2 changesMaps - Who's beast
Version 1.0 !
Fixes & Improvements – Version 1.0 (PC) Fixes Fixed missing bridge collisions in ghost mode Bridges now have proper collision when the player is in ghost form. Fixed a slight position offset in the lobby during attacks…
Store9 changesFixGameplay - Who's beast
Patch 0.8.3 – Gameplay, Fixes and Adjustments
Host Settings The host player can now enable the following settings in the lobby: Choose the number of quests assigned to each player. Double the number of weapons appearing at spawn. Define the minimum and maximum numb…
Store14 changes2 numericFix - Who's beast
Patch 0.8.2 – Fixes and Adjustments
Audio and Lighting Attack sounds now vary depending on the weapon used. Fixed lighting issues in the cemetery. Gameplay Beasts can now keep their torch in stock when returning to their knight form. Added manual FPS sett…
Patch notes12 changesFixUI/audio - Who's beast
Patch 0.8.1
Audio Fixed the attack hit sound spatialization bug – it is now correctly positioned in 3D space. Footstep and jump sounds from ghosts are no longer audible to other players. Fixed the microphone device refresh issue –…
Event16 changesFixUI/audio - Who's beast
Patch 0.8 – New Features and Fixes
New Features Complete VOIP Overhaul A full rework of the in-game voice system, now stable and feature-complete: Fully functional in both lobby and in-game Microphone device selection available in the settings Adjustable…
Event54 changesFixUI/audio - Who's beast
Patch VOIP - 0.7.0
Voice Chat Update Removed legacy VOIP system Fully functional in both lobby and in-game Selectable microphone device Configurable noise detection & threshold Adjustable volume and gain Proximity-based VOIP with spatial…
Announcement4 changesUI/audioGameplay - Who's beast
Patch fps
Added a 144 FPS frame rate limit to prevent spikes up to 1000 FPS that were causing latency issues.
Announcement1 changeServer




