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Steam News25 September 20214y ago

Wholesome Slaughter - Fall Update (2.6)

Hello Everyone! Since the KOTA Update in late June, our team has been hard at work making quality of life and optimization changes, as well as working on some more significant additions to the game. With the Fall 2.

Full notes

Full Wholesome Slaughter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone!

What changed

2 fixes1 addition1 change0 removals
  • Performance
  • UI and audio
  • Maps
addedSince the KOTA Update in late June, our team has been hard at work making quality of life and optimization changes, as well as working on some more significant additions to the game. With the Fall 2.6 Update, players will be able to experience Wholesome Slaughter in a new light!
fixedArena Mode: - Terrace Taverns arena complete overhaul - Fixed leaderboards not displaying properly - Fixed leaderboards not updating properly - Fixed bug that caused enemies to spawn in the locked arena starting area (Pleasant Patch) - Fixed an invisible wall that blocked player projectiles (Pleasant Patch) - Added music selection option for arena mode (now defaulted to shuffle instead of one song) - Added voice lines to arena mode - Added new SFX to arena mode (game starting, round changing, game ending sounds) - Added new transition from player death to main menu in arena mode - Tweaked powerup spawn rates in arena mode - Powerups now slowly fade away if not picked up by the player in arena mode
fixedCampaign: - Added level selection screen (levels will be unlocked once you reach them) - Added a new game option to start off fresh from the tutorial (will not wipe unlocked levels) - Fixed bug that rarely caused some enemies to spawn outside of the map (level three) - Fixed enemy spawner not always triggering when player picks up machine gun - Fixed invisible wall that stopped players from backtracking in the tutorial level - Changed final boss health bar color to better differentiate itself from the color of the sky - Changed final boss health bar to now also include a name tag above it
changedGame Wide: - Added a display for the players dash timer to the HUD - Added an option for inverting mouse Y controls - Game will now run when minimized or just out of focus - Balanced audio levels across the board - Fixed several lighting related issues - Fixed some world texture issues - Fixed bug that allowed bears to walk through crates - Optimized update calls across the game resulting in better FPS and less stuttering

Wholesome Slaughter changes

addedSince the KOTA Update in late June, our team has been hard at work making quality of life and optimization changes, as well as working on some more significant additions to the game. With the Fall 2.6 Update, players will be able to experience Wholesome Slaughter in a new light!
fixedArena Mode: - Terrace Taverns arena complete overhaul - Fixed leaderboards not displaying properly - Fixed leaderboards not updating properly - Fixed bug that caused enemies to spawn in the locked arena starting area (Pleasant Patch) - Fixed an invisible wall that blocked player projectiles (Pleasant Patch) - Added music selection option for arena mode (now defaulted to shuffle instead of one song) - Added voice lines to arena mode - Added new SFX to arena mode (game starting, round changing, game ending sounds) - Added new transition from player death to main menu in arena mode - Tweaked powerup spawn rates in arena mode - Powerups now slowly fade away if not picked up by the player in arena mode
fixedCampaign: - Added level selection screen (levels will be unlocked once you reach them) - Added a new game option to start off fresh from the tutorial (will not wipe unlocked levels) - Fixed bug that rarely caused some enemies to spawn outside of the map (level three) - Fixed enemy spawner not always triggering when player picks up machine gun - Fixed invisible wall that stopped players from backtracking in the tutorial level - Changed final boss health bar color to better differentiate itself from the color of the sky - Changed final boss health bar to now also include a name tag above it
changedGame Wide: - Added a display for the players dash timer to the HUD - Added an option for inverting mouse Y controls - Game will now run when minimized or just out of focus - Balanced audio levels across the board - Fixed several lighting related issues - Fixed some world texture issues - Fixed bug that allowed bears to walk through crates - Optimized update calls across the game resulting in better FPS and less stuttering

Since the KOTA Update in late June, our team has been hard at work making quality of life and optimization changes, as well as working on some more significant additions to the game. With the Fall 2.6 Update, players will be able to experience Wholesome Slaughter in a new light!

Below is a changelog:

Arena Mode:

  • Terrace Taverns arena complete overhaul
  • Fixed leaderboards not displaying properly
  • Fixed leaderboards not updating properly

Fixed bug that caused enemies to spawn in the locked arena starting area (Pleasant Patch) - Fixed an invisible wall that blocked player projectiles (Pleasant Patch) - Added music selection option for arena mode (now defaulted to shuffle instead of one song) - Added voice lines to arena mode - Added new SFX to arena mode (game starting, round changing, game ending sounds) - Added new transition from player death to main menu in arena mode - Tweaked powerup spawn rates in arena mode - Powerups now slowly fade away if not picked up by the player in arena mode

Campaign: - Added level selection screen (levels will be unlocked once you reach them) - Added a new game option to start off fresh from the tutorial (will not wipe unlocked levels) - Fixed bug that rarely caused some enemies to spawn outside of the map (level three) - Fixed enemy spawner not always triggering when player picks up machine gun - Fixed invisible wall that stopped players from backtracking in the tutorial level - Changed final boss health bar color to better differentiate itself from the color of the sky - Changed final boss health bar to now also include a name tag above it

Game Wide: - Added a display for the players dash timer to the HUD - Added an option for inverting mouse Y controls - Game will now run when minimized or just out of focus - Balanced audio levels across the board - Fixed several lighting related issues - Fixed some world texture issues - Fixed bug that allowed bears to walk through crates - Optimized update calls across the game resulting in better FPS and less stuttering

That about wraps up this update. Thank you all for the continued support!

~Patrick and the Wholesome Slaughter Team ːsteamhappyː

Source

Steam News / 25 September 2021

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