Repeated intro
What changed
1 fix4 additions2 changes0 removals
- Performance
- Maps
- Balance
- Gameplay
- UI and audio
- Events
addedThank you to everybody who has been patiently waiting for a content update to the game and to those of you who are just joining us, you have great timing because the wait is finally over! The King of The Arena is our first major update to Wholesome Slaughter since its release on Steam. We're going to breakdown the entire update in the changelog below but for those of you who want a quick TLDR - This update is bringing a new arena map into the game as well as introducing arena mode powerups, leaderboards, and a ton of optimization and bug fixes.
addedNew arena map (Pleasant Patch). - Arena mode powerups (these have a chance of dropping from slain enemies). Powerups are:
changedLighting Bolt (movement speed)
addedWe plan on adding more powerups in the near future as well as difficulty multipliers that scale off of round number.
fixedArena global leaderboards for rounds survived (one for each map). - New UI art for menus. - Fixed a bug where you would start with no pistol ammo in arena mode. - Fixed a bug where item spawns would stack on top of each other in arena mode. - Fixed a visual bug where the "low health" screen border wouldn't properly match screen resolution. - Fixed lighting issue where shadows would be incorrectly drawn. - Fixed missing pixel in rocket launcher idle animation. - Game wide optimization using culling to reduce the amount of triangles being drawn on screen, this change will boost FPS in most areas by around 15-20 and in the hardest hit areas, by as much as 50.
addedSo what's coming next? Well in the near future you can expect some small patches and hotfixes covering the new content, as well as some features such as arena mode music settings (allowing for shuffled songs from the OST), a revamped Terrace Taverns (the original arena map), new powerups and added visual/audio aids for all the powerups (old and new), and finally some difficulty multipliers to spice things up.
Wholesome Slaughter changes
addedThank you to everybody who has been patiently waiting for a content update to the game and to those of you who are just joining us, you have great timing because the wait is finally over! The King of The Arena is our first major update to Wholesome Slaughter since its release on Steam. We're going to breakdown the entire update in the changelog below but for those of you who want a quick TLDR - This update is bringing a new arena map into the game as well as introducing arena mode powerups, leaderboards, and a ton of optimization and bug fixes.
addedNew arena map (Pleasant Patch). - Arena mode powerups (these have a chance of dropping from slain enemies). Powerups are:
changedLighting Bolt (movement speed)
addedWe plan on adding more powerups in the near future as well as difficulty multipliers that scale off of round number.
fixedArena global leaderboards for rounds survived (one for each map). - New UI art for menus. - Fixed a bug where you would start with no pistol ammo in arena mode. - Fixed a bug where item spawns would stack on top of each other in arena mode. - Fixed a visual bug where the "low health" screen border wouldn't properly match screen resolution. - Fixed lighting issue where shadows would be incorrectly drawn. - Fixed missing pixel in rocket launcher idle animation. - Game wide optimization using culling to reduce the amount of triangles being drawn on screen, this change will boost FPS in most areas by around 15-20 and in the hardest hit areas, by as much as 50.
Thank you to everybody who has been patiently waiting for a content update to the game and to those of you who are just joining us, you have great timing because the wait is finally over! The King of The Arena is our first major update to Wholesome Slaughter since its release on Steam. We're going to breakdown the entire update in the changelog below but for those of you who want a quick TLDR - This update is bringing a new arena map into the game as well as introducing arena mode powerups, leaderboards, and a ton of optimization and bug fixes.
Below is a changelog:
- New arena map (Pleasant Patch). - Arena mode powerups (these have a chance of dropping from slain enemies). Powerups are:
We plan on adding more powerups in the near future as well as difficulty multipliers that scale off of round number.
- Arena global leaderboards for rounds survived (one for each map). - New UI art for menus. - Fixed a bug where you would start with no pistol ammo in arena mode. - Fixed a bug where item spawns would stack on top of each other in arena mode. - Fixed a visual bug where the "low health" screen border wouldn't properly match screen resolution. - Fixed lighting issue where shadows would be incorrectly drawn. - Fixed missing pixel in rocket launcher idle animation. - Game wide optimization using culling to reduce the amount of triangles being drawn on screen, this change will boost FPS in most areas by around 15-20 and in the hardest hit areas, by as much as 50.
So what's coming next? Well in the near future you can expect some small patches and hotfixes covering the new content, as well as some features such as arena mode music settings (allowing for shuffled songs from the OST), a revamped Terrace Taverns (the original arena map), new powerups and added visual/audio aids for all the powerups (old and new), and finally some difficulty multipliers to spice things up.
Everything else is a bit too far down the road for us to talk about yet, but we hope to keep a good pace moving forward from here that will inevitably bring even more content to Wholesome Slaughter.
And of course with the start of the 2021 Steam Summer Sale, Wholesome Slaughter (both the base game and the deluxe edition DLC) will be -25% off for the remainder of the event!
Thanks again,
~Patrick and the Wholesome Slaughter Team ːsteamhappyː