HomeGamesUpdatesPricingMethodology
Steam News27 January 20215y ago

Day One Hotfix (Patch 2.4)

Hello Everyone! Firstly, thank you all so much for your support on our launch day for Wholesome Slaughter.

Full notes

Full Wholesome Slaughter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone! Firstly, thank you all so much for your support on our launch day for Wholesome Slaughter. We have received a ton of feedback that will help shape the future of the game and make it more enjoyable for everyone involved.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint. - Fixed missing wall colliders on level one that allowed players to break out of the map. - Fixed enemy blood splats spawning on top of consumable items. - Fixed final boss death animation bug. - You can no longer pick up health items if you are at full HP. - You can no longer pick up grenades and rockets if you have the maximum amount. - The rocket projectile now travels at a much faster speed. - Ammo boxes now give 25 bullets to the machinegun instead of 15. - Increased spawn rate of items in the final boss arena. - Ammo and health items in the final boss arena are now set to always spawn in the same place. - Increased the spawn timer for wisps in the final boss arena.

Wholesome Slaughter changes

fixedFixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint. - Fixed missing wall colliders on level one that allowed players to break out of the map. - Fixed enemy blood splats spawning on top of consumable items. - Fixed final boss death animation bug. - You can no longer pick up health items if you are at full HP. - You can no longer pick up grenades and rockets if you have the maximum amount. - The rocket projectile now travels at a much faster speed. - Ammo boxes now give 25 bullets to the machinegun instead of 15. - Increased spawn rate of items in the final boss arena. - Ammo and health items in the final boss arena are now set to always spawn in the same place. - Increased the spawn timer for wisps in the final boss arena.

Below is a changelog:

- Fixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint. - Fixed missing wall colliders on level one that allowed players to break out of the map. - Fixed enemy blood splats spawning on top of consumable items. - Fixed final boss death animation bug. - You can no longer pick up health items if you are at full HP. - You can no longer pick up grenades and rockets if you have the maximum amount. - The rocket projectile now travels at a much faster speed. - Ammo boxes now give 25 bullets to the machinegun instead of 15. - Increased spawn rate of items in the final boss arena. - Ammo and health items in the final boss arena are now set to always spawn in the same place. - Increased the spawn timer for wisps in the final boss arena.

~Patrick and the Wholesome Slaughter Team ːsteamhappyː

Source

Steam News / 27 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.