Repeated intro
Hello Everyone! Firstly, thank you all so much for your support on our launch day for Wholesome Slaughter. We have received a ton of feedback that will help shape the future of the game and make it more enjoyable for everyone involved.
What changed
1 fix0 additions0 changes0 removals
fixedFixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint. - Fixed missing wall colliders on level one that allowed players to break out of the map. - Fixed enemy blood splats spawning on top of consumable items. - Fixed final boss death animation bug. - You can no longer pick up health items if you are at full HP. - You can no longer pick up grenades and rockets if you have the maximum amount. - The rocket projectile now travels at a much faster speed. - Ammo boxes now give 25 bullets to the machinegun instead of 15. - Increased spawn rate of items in the final boss arena. - Ammo and health items in the final boss arena are now set to always spawn in the same place. - Increased the spawn timer for wisps in the final boss arena.
Wholesome Slaughter changes
fixedFixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint. - Fixed missing wall colliders on level one that allowed players to break out of the map. - Fixed enemy blood splats spawning on top of consumable items. - Fixed final boss death animation bug. - You can no longer pick up health items if you are at full HP. - You can no longer pick up grenades and rockets if you have the maximum amount. - The rocket projectile now travels at a much faster speed. - Ammo boxes now give 25 bullets to the machinegun instead of 15. - Increased spawn rate of items in the final boss arena. - Ammo and health items in the final boss arena are now set to always spawn in the same place. - Increased the spawn timer for wisps in the final boss arena.
Below is a changelog:
- Fixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint. - Fixed missing wall colliders on level one that allowed players to break out of the map. - Fixed enemy blood splats spawning on top of consumable items. - Fixed final boss death animation bug. - You can no longer pick up health items if you are at full HP. - You can no longer pick up grenades and rockets if you have the maximum amount. - The rocket projectile now travels at a much faster speed. - Ammo boxes now give 25 bullets to the machinegun instead of 15. - Increased spawn rate of items in the final boss arena. - Ammo and health items in the final boss arena are now set to always spawn in the same place. - Increased the spawn timer for wisps in the final boss arena.
~Patrick and the Wholesome Slaughter Team ːsteamhappyː