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Steam News7 July 20214y ago

Upcoming plans

Our developers have been hard at work on White Wall. Here are some of the topics we are excited to announce! The Story White Wall has a very unique story written for it's development.

Full notes

Full White Wall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Store
  • Performance
  • Gameplay
  • UI and audio
  • Balance
changedThe StoryWhite Wall has a very unique story written for it's development. No one outside of our employee base will know what lies in store for them beyond the playable demo available on Steam. We plan to change that very soon. Our Demo was released on January 31st of this year. Since then we have almost completely rewritten the game and how it's played. Part of this reconstruction was heavily dependent on the vast input of our community base. Those of you who submitted any type of request/info, we took that info to heart and wanted to consider your input as a MUST when overhauling the game.
fixedBugsPlaying the Demo, you will notice a few... okay a lot of bugs and issues. Over the past few months, our developers had more than enough time to generate a list of action items that needed to be addressed. Items like performance issues, feature requests, story additions, and changes. Each item is carefully being addressed and resolved every day.
addedFeaturesWe admit we may have released the demo a little too early, no sweat. We did that to get the demo into your hands. You were introduced to our project and reading this post is a testament to your want to hang on for the ride. We are trying our best to add as many features to the game as possible in order to help immerse yourself into the game. Some features we have been working on include:
changedFeaturesMore resilient AI * Intelligent AI * A smarter inventory system * In-game Shops * Character NPC's * RPG Dialogue system * Smarter User Interface * Multiplayer * Open world Map * Fast Travel Locations * Much more!
changedLaunch DateOur Launch date is still accurate as of its stated on the Steam store page. We are pushing ourselves every minute to reach our goal. It is important to note that this launch date is meant for the Early Access build to finally be released to the public for purchase. Although right now we don’t have a price point to publicly announce, we can say that there will be an opportunity to obtain a Steam key for White Wall at a large discount from the retail early access price as well as the full release price.
changedKickstarterNow, after the demo was released back in January, we had also Launched our Kickstarter. After a lot of rethinking, we made a few critical errors with the launch that ended up with us having to cancel the Kickstarter altogether. We are still looking to use Kickstarter to help us reach the prospective launch date. We don’t have a public launch day available just yet however, one of our main objectives with the next Kickstarter is to allow more individuals to become more involved with a much lower price point than originally displayed on our canceled funding campaign. Later this year we plan on announcing this second Kickstarter campaign in hopes that more people will have the opportunity to obtain a Steam Key for White Wall and other goodies in store if they so choose.

Our developers have been hard at work on White Wall. Here are some of the topics we are excited to announce!

The Story

White Wall has a very unique story written for it's development. No one outside of our employee base will know what lies in store for them beyond the playable demo available on Steam. We plan to change that very soon. Our Demo was released on January 31st of this year. Since then we have almost completely rewritten the game and how it's played. Part of this reconstruction was heavily dependent on the vast input of our community base. Those of you who submitted any type of request/info, we took that info to heart and wanted to consider your input as a MUST when overhauling the game.

Bugs

Playing the Demo, you will notice a few... okay a lot of bugs and issues. Over the past few months, our developers had more than enough time to generate a list of action items that needed to be addressed. Items like performance issues, feature requests, story additions, and changes. Each item is carefully being addressed and resolved every day.

Features

We admit we may have released the demo a little too early, no sweat. We did that to get the demo into your hands. You were introduced to our project and reading this post is a testament to your want to hang on for the ride. We are trying our best to add as many features to the game as possible in order to help immerse yourself into the game. Some features we have been working on include:

  • * More resilient AI * Intelligent AI * A smarter inventory system * In-game Shops * Character NPC's * RPG Dialogue system * Smarter User Interface * Multiplayer * Open world Map * Fast Travel Locations * Much more!

Launch Date

Our Launch date is still accurate as of its stated on the Steam store page. We are pushing ourselves every minute to reach our goal. It is important to note that this launch date is meant for the Early Access build to finally be released to the public for purchase. Although right now we don’t have a price point to publicly announce, we can say that there will be an opportunity to obtain a Steam key for White Wall at a large discount from the retail early access price as well as the full release price.

Kickstarter

Now, after the demo was released back in January, we had also Launched our Kickstarter. After a lot of rethinking, we made a few critical errors with the launch that ended up with us having to cancel the Kickstarter altogether. We are still looking to use Kickstarter to help us reach the prospective launch date. We don’t have a public launch day available just yet however, one of our main objectives with the next Kickstarter is to allow more individuals to become more involved with a much lower price point than originally displayed on our canceled funding campaign. Later this year we plan on announcing this second Kickstarter campaign in hopes that more people will have the opportunity to obtain a Steam Key for White Wall and other goodies in store if they so choose.

A Huge ‘Thank You’

We know that so far, we haven’t done too much in terms of public development but, reading this page shows just how willing our community is to follow along. We thank you for your time and we thank you for your input. If you haven’t played the demo, we recommend giving it a try, get it in your Steam library and let us know what you think. We welcome any constructive opinions and will gladly add them to our list of ‘Things to do’.

Source

Steam News / 7 July 2021

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