Full notes
Full Western Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition3 changes0 removals
- Fixes
- Balance
- Gameplay
fixedFixes:Fixed an issue where projectiles and weapons were invisible through carpet textures.
fixedFixes:Fixed an issue where monsters gave experience twice after death.
changedBalance update - skeleton:Now respawns starting from floor 7 instead of floor 3.
changedBalance update - skeleton:Knife speed reduced from 150 to 125.
changedBalance update - skeleton:Attack cooldown reduced from 6 to 4 seconds.
addedNew features:2 new Achievements
Western Death changes
fixedFixed an issue where projectiles and weapons were invisible through carpet textures.
fixedFixed an issue where monsters gave experience twice after death.
changedNow respawns starting from floor 7 instead of floor 3.
changedKnife speed reduced from 150 to 125.
changedAttack cooldown reduced from 6 to 4 seconds.
Fixes:
Fixed an issue where projectiles and weapons were invisible through carpet textures.
Fixed an issue where monsters gave experience twice after death.
Balance update - skeleton:
Now respawns starting from floor 7 instead of floor 3.
Knife speed reduced from 150 to 125.
Attack cooldown reduced from 6 to 4 seconds.
New features:
Dynamic Difficulty Level – enemies get stronger as you progress further in the game.
2 new Achievements
Source
Changelog.gg summarizes and formats this update. How we read updates.
