In this update9
Full notes
Full Western Death update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Western Death changes
New Content:
Localization:
Polish language support is now available, though not all content has been translated yet.
Additional languages will be added in future updates.
DDL (Dynamic Difficulty Level):
Added an Experience Booster.
Boss:
Grim Reaper
Throwable Items:
Molotov
Dynamite
Weapons:
Shotgun
Axe
Chests & Chest Rooms:
Chest rooms are now available in the game. To open a chest, press the "interaction" button.
Balance / Changes:
Cutscene:
Updated textures for the living room and sand to better match the pixel art style.
Blob:
Eye spawn timer reduced from 15 seconds to 12 seconds.
All Bosses:
All bosses now have 25 additional HP.
Deckmaster:
Deckmaster artwork has been redesigned. before:
after:
Bug Fixes:
Added an exit button to the shop and Deck Manager to eliminate the chance of a softlock.
The mouse cursor is now hidden during the first cutscene.
Fixed enemy navigation in the room — enemies no longer walk through the counter.
Fixed a DDL bug where the difficulty level would not reset after pressing the "restart" button in the pause menu or on the death screen.
Fixed a boss projectile bug where DDL was incorrectly increasing boss weapon damage.
Fixed a bug with the slow resistance card not appearing in the card selection.
Source
Changelog.gg summarizes and formats this update. How we read updates.
