What changed
2 fixes1 addition1 change0 removals
addedAs of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices.
changedThe GunslingerAbilities Called Shot: Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive) Quick Clear: Gain a stacking reload speed buff for each hit. Lose all stacks when missing a shot.
fixedThe WandererAbilities Shoulder Check: Dash a fixed distance, colliding with any enemy enemies will stop dash and deal AoE damage Unleash: Gain a large boost to movement speed, melee attack speed, and melee damage. Continually burns mana until empty, at which point the buff deactivates (Passive) Will To Survive: Gain 5 mana for each enemy hit with a melee attack
fixedFIXES================== - Fixed some terrain objects that enemy navigation would get stuck on - Fixed several cases where networked bullets would phase through terrain - Moved the character select location in camp to accommodate the increased amount of classes.
West of the Witchlands changes
addedAs of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices.
changedAbilities Called Shot: Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive) Quick Clear: Gain a stacking reload speed buff for each hit. Lose all stacks when missing a shot.
fixedAbilities Shoulder Check: Dash a fixed distance, colliding with any enemy enemies will stop dash and deal AoE damage Unleash: Gain a large boost to movement speed, melee attack speed, and melee damage. Continually burns mana until empty, at which point the buff deactivates (Passive) Will To Survive: Gain 5 mana for each enemy hit with a melee attack
fixed================== - Fixed some terrain objects that enemy navigation would get stuck on - Fixed several cases where networked bullets would phase through terrain - Moved the character select location in camp to accommodate the increased amount of classes.
As of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices.
CHANGELOG
NEW STUFF
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The Gunslinger
Abilities Called Shot
Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive)
Quick Clear
Gain a stacking reload speed buff for each hit. Lose all stacks when missing a shot.
The Wanderer
Abilities Shoulder Check
Dash a fixed distance, colliding with any enemy enemies will stop dash and deal AoE damage Unleash: Gain a large boost to movement speed, melee attack speed, and melee damage. Continually burns mana until empty, at which point the buff deactivates (Passive)
Will To Survive
Gain 5 mana for each enemy hit with a melee attack
FIXES
================== - Fixed some terrain objects that enemy navigation would get stuck on - Fixed several cases where networked bullets would phase through terrain - Moved the character select location in camp to accommodate the increased amount of classes.