HomeGamesUpdatesPricingMethodology
Steam News10 April 20242y ago

Early Access v0.7

As of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle.

In this update4

Full notes

Full West of the Witchlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
  • Maps
addedAs of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices.
changedThe GunslingerAbilities Called Shot: Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive) Quick Clear: Gain a stacking reload speed buff for each hit. Lose all stacks when missing a shot.
fixedThe WandererAbilities Shoulder Check: Dash a fixed distance, colliding with any enemy enemies will stop dash and deal AoE damage Unleash: Gain a large boost to movement speed, melee attack speed, and melee damage. Continually burns mana until empty, at which point the buff deactivates (Passive) Will To Survive: Gain 5 mana for each enemy hit with a melee attack
fixedFIXES================== - Fixed some terrain objects that enemy navigation would get stuck on - Fixed several cases where networked bullets would phase through terrain - Moved the character select location in camp to accommodate the increased amount of classes.

West of the Witchlands changes

addedAs of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices.
changedAbilities Called Shot: Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive) Quick Clear: Gain a stacking reload speed buff for each hit. Lose all stacks when missing a shot.
fixedAbilities Shoulder Check: Dash a fixed distance, colliding with any enemy enemies will stop dash and deal AoE damage Unleash: Gain a large boost to movement speed, melee attack speed, and melee damage. Continually burns mana until empty, at which point the buff deactivates (Passive) Will To Survive: Gain 5 mana for each enemy hit with a melee attack
fixed================== - Fixed some terrain objects that enemy navigation would get stuck on - Fixed several cases where networked bullets would phase through terrain - Moved the character select location in camp to accommodate the increased amount of classes.

As of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices.

CHANGELOG

NEW STUFF

==============

The Gunslinger

Abilities Called Shot

Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive)

Quick Clear

Gain a stacking reload speed buff for each hit. Lose all stacks when missing a shot.

The Wanderer

Abilities Shoulder Check

Dash a fixed distance, colliding with any enemy enemies will stop dash and deal AoE damage Unleash: Gain a large boost to movement speed, melee attack speed, and melee damage. Continually burns mana until empty, at which point the buff deactivates (Passive)

Will To Survive

Gain 5 mana for each enemy hit with a melee attack

FIXES

================== - Fixed some terrain objects that enemy navigation would get stuck on - Fixed several cases where networked bullets would phase through terrain - Moved the character select location in camp to accommodate the increased amount of classes.

Source

Steam News / 10 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.