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Steam News22 November 20241y ago

Early Access v0.8

Howdy everyone, it's been a minute. Life happened but now I'm back working on this, there are probably a few miscellaneous fixes that I've forgotten about since the last patch but here is everything that I can remember

In this update2

Full notes

Full West of the Witchlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change1 removal
  • Performance
  • Balance
removedAdjustments=============== - Volumetric Fog has been removed for now. The performance cost was very high, and in many cases I felt it visually did not contribute very much. - Scripting backend changed to IL2CPP. This should not change much for players but hopefully will help us squeeze a little more performance out of the engine.
changedBalance================== Trench Gun: Reload Time: 1.5s => 1.2s Clip Size: 6 => 8 Fire Rage: 1s => 0.66s
fixedBalanceBug Fixes ============ - Fixed shadows not appearing in several instances - Priest abilities should work again - Fixed several instance where runes could disappear - When placing a rune of the same type on a gun that already had one - When placing a rune on a gun in an upgrade table - When exiting out of a weapon upgrade bench with the gun + runes still inside - Fixed first bosses' AI breaking after a short period of time - Fixing instances where players could get stuck in a falling loop if standing on top of an enemy while falling

West of the Witchlands changes

removed=============== - Volumetric Fog has been removed for now. The performance cost was very high, and in many cases I felt it visually did not contribute very much. - Scripting backend changed to IL2CPP. This should not change much for players but hopefully will help us squeeze a little more performance out of the engine.
changed================== Trench Gun: Reload Time: 1.5s => 1.2s Clip Size: 6 => 8 Fire Rage: 1s => 0.66s
fixedBug Fixes ============ - Fixed shadows not appearing in several instances - Priest abilities should work again - Fixed several instance where runes could disappear - When placing a rune of the same type on a gun that already had one - When placing a rune on a gun in an upgrade table - When exiting out of a weapon upgrade bench with the gun + runes still inside - Fixed first bosses' AI breaking after a short period of time - Fixing instances where players could get stuck in a falling loop if standing on top of an enemy while falling

Howdy everyone, it's been a minute. Life happened but now I'm back working on this, there are probably a few miscellaneous fixes that I've forgotten about since the last patch but here is everything that I can remember / have worked on recently:

CHANGELOG

Adjustments

=============== - Volumetric Fog has been removed for now. The performance cost was very high, and in many cases I felt it visually did not contribute very much. - Scripting backend changed to IL2CPP. This should not change much for players but hopefully will help us squeeze a little more performance out of the engine.

Balance

================== Trench Gun: Reload Time: 1.5s => 1.2s Clip Size: 6 => 8 Fire Rage: 1s => 0.66s

Bug Fixes ============ - Fixed shadows not appearing in several instances - Priest abilities should work again - Fixed several instance where runes could disappear - When placing a rune of the same type on a gun that already had one - When placing a rune on a gun in an upgrade table - When exiting out of a weapon upgrade bench with the gun + runes still inside - Fixed first bosses' AI breaking after a short period of time - Fixing instances where players could get stuck in a falling loop if standing on top of an enemy while falling

Source

Steam News / 22 November 2024

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