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Steam News3 March 20242y ago

Early Access v0.6.1

Today is a minor update that changes up some of the tile layouts as well as adding a new weapon type: staves. CHANGELOG NEW STUFF ====================== Mana Staff Fires a concentrated beam of mana.

In this update6

Full notes

Full West of the Witchlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedToday is a minor update that changes up some of the tile layouts as well as adding a new weapon type: staves.
changedMana StaffFires a concentrated beam of mana. Rather than consuming bullets, this weapon consumes mana to fire!
addedTile UpdatesI wanted to add more verticality and choke points to existing tiles, and have added some obstacles and bridges to the map to reflect this
changedBALANCE====================== - Mana Potions drop much more frequently early on, losing drop rate over time
fixedFIXES====================== - Removed physics sim from most bullet types as it was unneeded. This drastically reduces CPU load in the chaotic late-game. - Fixed passives sometimes being applied twice on controller

West of the Witchlands changes

addedToday is a minor update that changes up some of the tile layouts as well as adding a new weapon type: staves.
changedFires a concentrated beam of mana. Rather than consuming bullets, this weapon consumes mana to fire!
addedI wanted to add more verticality and choke points to existing tiles, and have added some obstacles and bridges to the map to reflect this
changed====================== - Mana Potions drop much more frequently early on, losing drop rate over time
fixed====================== - Removed physics sim from most bullet types as it was unneeded. This drastically reduces CPU load in the chaotic late-game. - Fixed passives sometimes being applied twice on controller

Today is a minor update that changes up some of the tile layouts as well as adding a new weapon type: staves.

CHANGELOG

NEW STUFF

======================

Mana Staff

Fires a concentrated beam of mana. Rather than consuming bullets, this weapon consumes mana to fire!

Tile Updates

I wanted to add more verticality and choke points to existing tiles, and have added some obstacles and bridges to the map to reflect this

AI Changes

To accomodate the above, AI have gained the ability to clamber, just like you

BALANCE

====================== - Mana Potions drop much more frequently early on, losing drop rate over time

FIXES

====================== - Removed physics sim from most bullet types as it was unneeded. This drastically reduces CPU load in the chaotic late-game. - Fixed passives sometimes being applied twice on controller

Source

Steam News / 3 March 2024

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