Repeated intro
Hello! I have been very busy with personal life stuff the last couple of months but I am finally back in the saddle and happy to announce the release of West of the Witchland's first significant new system! Two new NPCs have been added to the main camp each with their own function. With the foundation for camp NPCs set up I am excited to add more dialog and depth to the existing characters as well as add new ones in the near future.
What changed
1 fix3 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
addedHello! I have been very busy with personal life stuff the last couple of months but I am finally back in the saddle and happy to announce the release of West of the Witchland's first significant new system! Two new NPCs have been added to the main camp each with their own function. With the foundation for camp NPCs set up I am excited to add more dialog and depth to the existing characters as well as add new ones in the near future.
addedNEW STUFF============ New NPCS!
addedGunsmithAdded a character stat window to the inventory menu for better tracking of status & buffs - Improved controller aim assist feel by changing the snapping to a more subtle behavior - Updated portal visuals - this has been on my to-do list for awhile, the portal is now a proper object in the environment rather than a floating sphere - Motion Blur Visual Effect - Some new post-processing that I think adds a lot to the game visually. This can be tweaked and/or completely removed in settings
changedBALANCE========== - Slightly increased Gatling Gun damage - Enemy aggro radius decreased
fixedFIXES============ - An issue with graphics settings resetting when loading a level has been fixed - Optimized enemy AI performance to be less CPU intensive - Various UI navigation bugs fixed
West of the Witchlands changes
addedHello! I have been very busy with personal life stuff the last couple of months but I am finally back in the saddle and happy to announce the release of West of the Witchland's first significant new system! Two new NPCs have been added to the main camp each with their own function. With the foundation for camp NPCs set up I am excited to add more dialog and depth to the existing characters as well as add new ones in the near future.
added============ New NPCS!
addedAdded a character stat window to the inventory menu for better tracking of status & buffs - Improved controller aim assist feel by changing the snapping to a more subtle behavior - Updated portal visuals - this has been on my to-do list for awhile, the portal is now a proper object in the environment rather than a floating sphere - Motion Blur Visual Effect - Some new post-processing that I think adds a lot to the game visually. This can be tweaked and/or completely removed in settings
changed========== - Slightly increased Gatling Gun damage - Enemy aggro radius decreased
fixed============ - An issue with graphics settings resetting when loading a level has been fixed - Optimized enemy AI performance to be less CPU intensive - Various UI navigation bugs fixed
CHANGELOG
NEW STUFF
============ New NPCS!
Chef
An uncorrupted Gnoll saved from the wastes, players can pick foods off of his rotating menu to obtain per-run stat buffs
Gunsmith
An ex-bounty hunter turned smith, she keeps track of the firearms you've discovered, and with enough use of them can improve their handling for permanent stat buffs
- Added a character stat window to the inventory menu for better tracking of status & buffs - Improved controller aim assist feel by changing the snapping to a more subtle behavior - Updated portal visuals - this has been on my to-do list for awhile, the portal is now a proper object in the environment rather than a floating sphere - Motion Blur Visual Effect - Some new post-processing that I think adds a lot to the game visually. This can be tweaked and/or completely removed in settings
BALANCE
========== - Slightly increased Gatling Gun damage - Enemy aggro radius decreased
FIXES
============ - An issue with graphics settings resetting when loading a level has been fixed - Optimized enemy AI performance to be less CPU intensive - Various UI navigation bugs fixed