What changed
1 fix2 additions4 changes0 removals
addedThank you everyone who has checked out the game so far! Have gotten lots of good feedback already and have been able to get some fixes in this week along with a few new bits of content.
addedNew Stuff======================= - Added the gnoll chanter, a melee/caster hybrid that regularly shouts to buff nearby enemies with a speed boost. They can be spotted by their purple caster robes. - Have added 4 new tile shapes, I wanted to start experimenting with more complex and vertical tiles, if this does not create problems with dungeon generation will probably add more tiles of this sort in future patches - Added a slider to allow adjusting screenshake. This go down to 0% to completely disable it or 200% to double it for funsies. (Thank you for the suggestion!)
changedAdjustments======================= - Increased shadow visibility in later phases of the day - Gold and Energy drops are now picked up when moving close rather than automatically vacuuming to player - Have found that seeing all the gold on the field after a big fight and running around to pick it up rather than it immediately vacuuming to the player is much more satisfying
changedBalance Tweaks======================= - Gatling gun - DPS got out of hand with runes + reduce stress on network - Clip size reduced from 120 => 80 - Time between bullets increased from 0.05s => 0.1s - Damage per bullet increased from 10 => 15
changedBalance TweaksTrench gun - Increasing bullet count from 4 => 5 - Decreasing scatter width from 8 => 6 - Damage per bullet reduced from 40 => 35
changedBalance TweaksFlamethrower - Clip Size 30 => 50
West of the Witchlands changes
addedThank you everyone who has checked out the game so far! Have gotten lots of good feedback already and have been able to get some fixes in this week along with a few new bits of content.
added======================= - Added the gnoll chanter, a melee/caster hybrid that regularly shouts to buff nearby enemies with a speed boost. They can be spotted by their purple caster robes. - Have added 4 new tile shapes, I wanted to start experimenting with more complex and vertical tiles, if this does not create problems with dungeon generation will probably add more tiles of this sort in future patches - Added a slider to allow adjusting screenshake. This go down to 0% to completely disable it or 200% to double it for funsies. (Thank you for the suggestion!)
changed======================= - Increased shadow visibility in later phases of the day - Gold and Energy drops are now picked up when moving close rather than automatically vacuuming to player - Have found that seeing all the gold on the field after a big fight and running around to pick it up rather than it immediately vacuuming to the player is much more satisfying
changed======================= - Gatling gun - DPS got out of hand with runes + reduce stress on network - Clip size reduced from 120 => 80 - Time between bullets increased from 0.05s => 0.1s - Damage per bullet increased from 10 => 15
changedTrench gun - Increasing bullet count from 4 => 5 - Decreasing scatter width from 8 => 6 - Damage per bullet reduced from 40 => 35
Thank you everyone who has checked out the game so far! Have gotten lots of good feedback already and have been able to get some fixes in this week along with a few new bits of content.
CHANGELOG
New Stuff
======================= - Added the gnoll chanter, a melee/caster hybrid that regularly shouts to buff nearby enemies with a speed boost. They can be spotted by their purple caster robes. - Have added 4 new tile shapes, I wanted to start experimenting with more complex and vertical tiles, if this does not create problems with dungeon generation will probably add more tiles of this sort in future patches - Added a slider to allow adjusting screenshake. This go down to 0% to completely disable it or 200% to double it for funsies. (Thank you for the suggestion!)
Adjustments
======================= - Increased shadow visibility in later phases of the day - Gold and Energy drops are now picked up when moving close rather than automatically vacuuming to player - Have found that seeing all the gold on the field after a big fight and running around to pick it up rather than it immediately vacuuming to the player is much more satisfying
Balance Tweaks
======================= - Gatling gun - DPS got out of hand with runes + reduce stress on network - Clip size reduced from 120 => 80 - Time between bullets increased from 0.05s => 0.1s - Damage per bullet increased from 10 => 15
- Trench gun - Increasing bullet count from 4 => 5 - Decreasing scatter width from 8 => 6 - Damage per bullet reduced from 40 => 35
- Flamethrower - Clip Size 30 => 50
Fixes
======================= - Fixed an issue where some settings would reset when launching the game - Fixed an issue when refreshing a shop after selling items produced infinite gold - Fixed a missing reference that prevented gibbing - Fixed Status FX not updating/expiring on other clients in multiplayer