Full notes
Full West of the Witchlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
West of the Witchlands changes
We made it to Early Access! Here are some stuff added & fixed for day 1
Content =========== Weapons
Assault Rifle - A rapid fire two-handed rifle
Trench Gun - A close quarters pump action shotgun.
Runes
Tracer - Shots mark enemies, causing them to take increased damage
Primed - The first bullet after reloading deals increased damage
Cursed - Bullets deal more damage but damage the player on firing
Sharpening - Bullet kills gain a stacking crit chance buff for each recent kill
Passives
Formidable - Shields you create have increased durability
Sanctuary - Shares a small portion of shield created with nearby players
Thorns - Release a damaging shockwave when hit that scales with current shield
Overflow - Excess energy is converted to shield
Proliferate - DoTs applied by you spread to other enemies on death
Misc =========
Added explicit descriptions for each difficulty setting
Updated vfx for some weapon mods & status conditions
Fixing main hub song not looping properly
Fixing some controller navigation in menus
Fixed some rune scaling values not highlighting correctly in the description
Source
Changelog.gg summarizes and formats this update. How we read updates.
