In this update15
Full notes
Full Werewolves Revenge update
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What changed
- Balance
- Gameplay
- Store
Werewolves Revenge changes
The Dark Set
Removed Roles
Angel - The Angel doesn't fit into the Dark theming and aesthetic of the Dark set, and her abilities were quite one dimensional.
Bell Ringer - The bell ringer has gone on vacation - he will make a loud return at some point.
Candlemaker - She tried to bring light to fight the darkness, but the darkness consumed her.
Embalmer - The Embalmer has wandered into the forest in search of his purpose in life.
Fisherman - The Fisherman has gone deep sea fishing to try make more money. It's tough in this economy.
Hunter - The Hunter isn't hugely thematic, and has always struggled to find a home in the Dark set.
Information Broker - GDPR cracked down and the Information Broker's dodgy data collection is no longer allowed.
Outsider - The Outsider is now truly an outsider.
Psychic - We already have a large host of Town investigation roles, and the Psychic has always felt like an outlier that didn't fit in.
Prophet - The Prophet gave up on the Village and emigrated.
Skeletal Archer - Too bony.
Skeletal Mage - Melted Himself.
Skeletal Warrior - Moved to Asia.
Sniper - Bang.
Stone Mason - Kinda boring innit bruv.
- EmoteStrigoiwaving emote.
Soul Binder - Bet you don't even remember what she did!
Weaver - To be frank, this role is boring in every way possible.
Wretch - The Wretch is taking a short break and will likely return.
Vampire Lord
A strange new man arrives to rule from the dark.
Amnesiac
Now transforms into a role of the hosts choice whenever the host wants.
Alchemist
Is now classed as Protection instead of Elimination.
No longer protects a player each night.
Now throws a single splash potion of healing, healing a player and their neighbours.
Architect
No longer learns the exact amount of alive players part of a chosen faction.
Now chooses a faction and predicts how many alive players are part of that faction. Then learns if they are correct, or if the answer is higher or lower than their prediction.
Banshee
Is now a Vampire instead of Lesser Evil.
No longer makes a player untargetable.
Now hexes a player.
Butcher
No longer leaves anyone who attacks him bleeding.
Now simply makes a player bleed each night.
Cleric
No longer heals.
Now protects a player, and makes them immune to conversion for the night.
Coroner
Is now Lesser Evil instead of Village.
No longer learns the faction if the player that is executed during the day.
Now learns the roles of all players dying during the night, and can then transform their corpses into any roles of his choice.
Damsel
Is now classed as Elimination instead of Investigation.
No longer causes the Vampires to gain an extra nightly attack on death.
No longer learns the identity of players that protect her.
Now causes any Town players who accuse her to be struck with an attack.
Empath
Is now classed as Investigation.
No longer protects players at night.
Now learns if both of their neighbours are Village each night.
Exorcist
Now classed as Manipulation instead of Elimination
No longer causes her targets to bleed.
Now targets 3 players instead of 2.
Now secretly makes her targets exposed.
Flame Keeper
Forbidden Flame now has 1 charge.
Forbidden Flame no longer causes the Flame Keeper to perish if their target is not a Vampire.
Fortune Teller
Now predicts a player's role instead of capabilities.
Gargoyle
Now only protects 1 player each night.
Goat
Can no longer sacrifice themselves to heal the entire Village. (This was wild)
Now learns the role and identity of all players that visit them each night.
Hag
Is no longer permanently frail.
No longer heals players that are not Village.
Herb Vendor
Is now Neutral instead of Village.
No longer causes players to miss.
Now wins as long as they survive until the start of day 3.
Jester
Is now Neutral instead of Lesser Evil.
Is now only granted Divine Protection if they are fated to die by execution.
Knight
Now classed as Protection instead of Elimination.
No longer attacks players who target another player.
Now has permanent defense and cannot be converted.
Loner
Renamed to Recluse.
No longer becomes exposed or divinely protected if people visit him.
Now appears as a Vampire.
Mind Eater
No longer makes their target exposed.
Now makes themselves exposed when they learn another player's role.
Mortician
Now learns a dead player's capabilities instead of role.
Mystic
Makes their return to the Dark set!
Now learns of that one of two players is a particular Village role on the first night.
Paladin
No longer gives another player divine protection once per game.
Now has a charge of divine protection that is automatically granted to the Paladin if they are fated to die.
Parasite
No longer haemorrhages a player each night.
Now silently enters another a player and feasts on their insides.
The parasite becomes untargetable and shares the fate of the player that they are inside of.
After a day has passed, the player that the parasite is inside of is struck with a guaranteed unstoppable attack.
Ravenkeeper
Is now Town instead of Lesser Evil.
No longer learns a player's role each night.
No longer sends Ravens out, allowing them to send messages to players during the night.
Now wakes if they are fated to die during the night, allowing them to choose a player to learn their role before they die.
Saint
No longer converts the closest Village players to him to Lesser Evil if he is executed.
Now causes all players who share his faction to perish if he is executed.
Serpent
No longer has a bizarre lingering venom mechanic.,
Now poisons and hexes a player each night.
Scout
No longer selects 3 players and learns a role that belongs to one of them.
Now learns there is a role that is not in the game.
Shade
Is no longer untargetable at night.
Now causes all elimination abilities used on them miss.
Now causes all protection abilities to become attacks on them.
Siren
No longer learns of what roles are in play.
Now redirects a player's targets to herself.
Strigoi
No longer redirects attacks to his fellow Vampires.
No longer transforms players into Minions.
Now causes 3 Neutrals to be in play.
Sleep Walker
No longer learns the identity of all players that he meets during the night.
Now learns the identity of the players targeting him and his target during the night.
Tailor
No loner assumes the role of a dead player.
Thief
No longer assumes a player's role. (???)
Now redirects protection and investigation abilities affecting a player to himself.
Visionary
No longer selects 4 players to start a new future with.
Is now immune to conversion.
Now wins the game if he is in the last 3 players, regardless of all other factions or roles.
Undertaker
Can no longer choose to have dead players revealed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
