In this update15
Full notes
Full Werewolves Revenge update
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What changed
- Gameplay
- Balance
Werewolves Revenge changes
Standard
Role Changes
Werewolf Trickster
Nerf Now only learns if another player learns anything about them, instead of also learning the info that they learned.
Dark
Role Changes
Sniper
Added to the game.
Acolyte
Buff No longer learns the identities of all of the Vampires during the first night. Now meets with the Vampires each night.
Alchemist
Buff Potion of Healing no longer heals 3 players. Potion of Healing now protects a player. Potion of Healing can now be used each night instead of having charges.
Apothecary
Buff Strange Mushroom no longer has charges.
Architect
Buff No longer guesses the amount of Village players still alive in the game. Now selects a faction and learns how many alive players are part of that faction.
Astrologer
Buff No longer learns if two players are the same class. Now learns if two players are the same faction.
Beast
Rework No longer attacks players who use protection abilities on him. Now has permanent defense. Now attacks a player when he dies.
Bell Ringer
Rework No longer protects the entire Village. Now can ring his bell during the day, ending discussion, revealing his role, and making all players exposed.
Bounty Hunter
Buff Now assumes their target's role if the die in any way.
Psychic
Rework No longer learns of a vampire between two players. Now learns if a dead player's last words were a knowledgeable lie.
Servant
Buff No longer learns the identity of another Village player. Now is the servant of another Village player, and therefore meets with them each night.
Scout
Rework No longer learns if the closest evil or vampire is clockwise or anticlockwise from them. Now learns the combined capabilities of 2 players.
Necromancer
Adjustment No longer meets with Minions at night. Now transforms any player who is saved by any divine protection into a Minion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
