In this update11
Full notes
Full Werewolves Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Werewolves Revenge changes
Hosting
The way that each player's targets are displayed to the host has been redesigned. Simple abilities have been condensed down to "keyword tokens", displaying what they are doing instead of the whole ability icon.
This means that most abilities will display as simple, easy to read "tokens", removing the need to memorize what all ability icons mean.
Complicated abilities still display their ability icon, indicating to the host that they need to be aware of the ability's specific effects.
This new system is still slightly rough around the edges, so please report any bugs and feedback to me via the #feedback channel in discord <3
Starter Set
Treant has been removed from the Starter Set.
Wins in the Starter Set now count toward your Standard Set wins.
Standard Set
Role Changes
Council Elder
It is now announced which players are council representatives each day.
The council elder can no longer select herself to be a representative.
Fire Dragon
No longer ignites a player and their neighbours at night.
Now ignites 3 players of their choice during the day.
Plague Doctor
No longer removes poison from all players on death.
Psycopath
Is now a Neutral
Removed Rage Mechanic
Obsession is now permanent
Obsession no longer protects the target.
Queen
Poison no longer has charges.
Zombie
Protection no longer stops the Zombie's bite.
Bite no longer converts players to lesser evil.
Bite now transforms players into another Zombie if used on a Town player.
Bite now causes the Zombie to perish if used on a non Town player.
Dark Set
Role Changes
Ghoul
Now makes corpses that he consumes permanently untargetable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
