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Steam News9 March 20242y ago

Quick Fixes and QOL

Note Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel.

Full notes

Full We'reWolves update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedNoteBomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel.
addedFixesRevives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more gusto - Play Shadow now built into animations instead of lazily hooked to game object - Players should respawn back in the stronghold rather than in the field while transitioning between levels - Added 3 Indicators: Can Dash, Is Crouched (while Werewolf), and Is Werewolf - Adjusted various UI colors and text elements that were bleeding over - Poison puddle light reduced - Added logic to Chimera to try to ensure he lands and resets if stuck in flight - Comets now stop spawning while paused

Note

Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel.

Fixes

  • Revives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more gusto - Play Shadow now built into animations instead of lazily hooked to game object - Players should respawn back in the stronghold rather than in the field while transitioning between levels - Added 3 Indicators: Can Dash, Is Crouched (while Werewolf), and Is Werewolf - Adjusted various UI colors and text elements that were bleeding over - Poison puddle light reduced - Added logic to Chimera to try to ensure he lands and resets if stuck in flight - Comets now stop spawning while paused

Source

Steam News / 9 March 2024

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