Full notes
Full We'reWolves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Note
Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel.
Fixes
Revives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more gusto - Play Shadow now built into animations instead of lazily hooked to game object - Players should respawn back in the stronghold rather than in the field while transitioning between levels - Added 3 Indicators: Can Dash, Is Crouched (while Werewolf), and Is Werewolf - Adjusted various UI colors and text elements that were bleeding over - Poison puddle light reduced - Added logic to Chimera to try to ensure he lands and resets if stuck in flight - Comets now stop spawning while paused
Source
Changelog.gg summarizes and formats this update. How we read updates.
