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Steam News3 March 20242y ago

Version 1.1 Release

First Quarter Update, We'reWolves v1.1 Dash Dodge Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed.

Full notes

Full We'reWolves update

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What changed

1 fix2 additions1 change1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Maps
removedDash DodgePress "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out.
addedStaminaIn order to facilitate a full Dash Dodge experience, I had to add Stamina, a Stamina Bar, Recovery Rates, and all the other little pieces. To upgrade your Dash experience, see the Trainer at Beasthaven Stronghold.
fixedVisual EnhancementsThere were a lot of hard to read text components, floating text was a bit messy, UI needed some rework, Settings page kept resetting, etc. That should all be fixed and pleasant now.
changedVisual EnhancementsThere are a lot of other tweaks in this build and from the mini-patch a few days ago. Leveling should be much easier in the higher levels now, and mobility was drastically increased with a few changes to collision. An example: when enemies die, the collision is immediately turned off so you can get through the crowd of dead bears.
addedVisual EnhancementsUp Next: New Tiles to the original three maps New Map New Level Ender Boss (Skeleton King) Testing a Multiplayer Mode

First Quarter Update, We'reWolves v1.1

Dash Dodge

Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out.

Stamina

In order to facilitate a full Dash Dodge experience, I had to add Stamina, a Stamina Bar, Recovery Rates, and all the other little pieces. To upgrade your Dash experience, see the Trainer at Beasthaven Stronghold.

Smoother Camera

The camera felt jittery at times, blurring some backgrounds and making certain animations jump. I have rebuilt the camera logic to smoothly follow the player. This removes the jarring effects of being knocked back a large distance quickly; or when you dash across the field.

Visual Enhancements

There were a lot of hard to read text components, floating text was a bit messy, UI needed some rework, Settings page kept resetting, etc. That should all be fixed and pleasant now.

There are a lot of other tweaks in this build and from the mini-patch a few days ago. Leveling should be much easier in the higher levels now, and mobility was drastically increased with a few changes to collision. An example: when enemies die, the collision is immediately turned off so you can get through the crowd of dead bears.

Up Next: New Tiles to the original three maps New Map New Level Ender Boss (Skeleton King) Testing a Multiplayer Mode

Source

Steam News / 3 March 2024

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