Full notes
Full We're Tethered Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! It’s been a while—we hope your 2025 is off to a great start! We’re excited to share some big news with you! 🎉 First, we are opening our 🐰 BunBun Games Discord 🐰 to the public! Connect with our community, discuss our latest projects, join exclusive beta testing, and stay up-to-date with our studio right here:
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Events
- Performance
We're Tethered Together changes
✨ https://discord.gg/fVgfeybS25 ✨
Second, we have some new content updates & additions for you! Notably, controller rumble, and a new puzzle in the last level!
Fixed Z-layer of walls, and some lighting by the final door
Prevented partner from sliding infinitely
Pressing the "cancel" action (esc, button east, etc) in a UI submenu will back-track to primary menu
Minimized reactivity of UI to external input (mouse movement or clicking anywhere on screen would activate button SFX/VFX)
Modified default starting brightness from 10-20% to 40-50%
Added controller rumble / haptic feedback to several events in game (eye states, obstacle death, door opening, scripted events, and 1 new secret event)
Added a setting to turn off controller rumble
Player no longer stutters at jump height peak
Fixed walking animation on slopes - previously played jumping animation
Final pressure plate lights don't turn off when the door opens
Fixed parallax background occasionally skipping frames when going backwards
Added randomized slow-blinking animations to the Blind Eyes in Level 6
Fixed spike placement in Level 6 to account for moments when the eye timer is slightly off sequence due to an easter egg
Replaced a puzzle in Level 6 with a new segment
Improved camera follow to reduce snap-back
Enhanced the resolution and optimization of most art assets, including tilemap
Bird
Known Issues:
Controllers do not function as intended with Steam Input enabled. Please disable Steam Input if you have issues (this means that switch pro controllers may misbehave without emulators)
Controllers may not work in menu if connected during the beginning of the splash screen??? Please try reconnecting when the menu loads if this happens :(
Thank you for your support and patience! Please report any bugs you find. <3 We're excited to chat with you!
(\__/) ( •ㅅ• ) ♡ . ⬦ . • ゚ ⬦ . / づ . • ⬦ . 。 .
BunBun Games
Source
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