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Steam News2 February 20251y ago

Discord Server & Content Update!

Hello everyone! It’s been a while—we hope your 2025 is off to a great start! We’re excited to share some big news with you! 🎉 First, we are opening our 🐰 BunBun Games Discord 🐰 to the public!

Full notes

Full We're Tethered Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! It’s been a while—we hope your 2025 is off to a great start! We’re excited to share some big news with you! 🎉 First, we are opening our 🐰 BunBun Games Discord 🐰 to the public! Connect with our community, discuss our latest projects, join exclusive beta testing, and stay up-to-date with our studio right here:

What changed

4 fixes6 additions5 changes1 removal
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
  • Events
  • Performance
changedHello everyone! It’s been a while—we hope your 2025 is off to a great start! We’re excited to share some big news with you! 🎉 First, we are opening our 🐰 BunBun Games Discord 🐰 to the public! Connect with our community, discuss our latest projects, join exclusive beta testing, and stay up-to-date with our studio right here:
addedSecond, we have some new content updates & additions for you! Notably, controller rumble , and a new puzzle in the last level!
fixedFixed Z-layer of walls, and some lighting by the final door
changedPressing the "cancel" action (esc, button east, etc) in a UI submenu will back-track to primary menu
changedMinimized reactivity of UI to external input (mouse movement or clicking anywhere on screen would activate button SFX/VFX)
addedAdded controller rumble / haptic feedback to several events in game (eye states, obstacle death, door opening, scripted events, and 1 new secret event)

We're Tethered Together changes

changedHello everyone! It’s been a while—we hope your 2025 is off to a great start! We’re excited to share some big news with you! 🎉 First, we are opening our 🐰 BunBun Games Discord 🐰 to the public! Connect with our community, discuss our latest projects, join exclusive beta testing, and stay up-to-date with our studio right here:
addedSecond, we have some new content updates & additions for you! Notably, controller rumble , and a new puzzle in the last level!
fixedFixed Z-layer of walls, and some lighting by the final door
changedPressing the "cancel" action (esc, button east, etc) in a UI submenu will back-track to primary menu
changedMinimized reactivity of UI to external input (mouse movement or clicking anywhere on screen would activate button SFX/VFX)

https://discord.gg/fVgfeybS25

Second, we have some new content updates & additions for you! Notably, controller rumble, and a new puzzle in the last level!

  • Fixed Z-layer of walls, and some lighting by the final door

  • Prevented partner from sliding infinitely

  • Pressing the "cancel" action (esc, button east, etc) in a UI submenu will back-track to primary menu

  • Minimized reactivity of UI to external input (mouse movement or clicking anywhere on screen would activate button SFX/VFX)

  • Modified default starting brightness from 10-20% to 40-50%

  • Added controller rumble / haptic feedback to several events in game (eye states, obstacle death, door opening, scripted events, and 1 new secret event)

  • Added a setting to turn off controller rumble

  • Player no longer stutters at jump height peak

  • Fixed walking animation on slopes - previously played jumping animation

  • Final pressure plate lights don't turn off when the door opens

  • Fixed parallax background occasionally skipping frames when going backwards

  • Added randomized slow-blinking animations to the Blind Eyes in Level 6

  • Fixed spike placement in Level 6 to account for moments when the eye timer is slightly off sequence due to an easter egg

  • Replaced a puzzle in Level 6 with a new segment

  • Improved camera follow to reduce snap-back

  • Enhanced the resolution and optimization of most art assets, including tilemap

  • Bird

Known Issues:

  • Controllers do not function as intended with Steam Input enabled. Please disable Steam Input if you have issues (this means that switch pro controllers may misbehave without emulators)

  • Controllers may not work in menu if connected during the beginning of the splash screen??? Please try reconnecting when the menu loads if this happens :(

Thank you for your support and patience! Please report any bugs you find. <3 We're excited to chat with you!

(\__/) ( •ㅅ• ) ♡ . ⬦ . • ゚ ⬦ . / づ . • ⬦ . 。 .

  • BunBun Games

Source

Steam News / 2 February 2025

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