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Steam News21 October 20241y ago

Happy Anniversary!

Hello everyone! As of October 13th, it's been 1 year since we released our game. Thank you so much for all your support!

Full notes

Full We're Tethered Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! As of October 13th, it's been 1 year since we released our game. Thank you so much for all your support! Over the next several weeks, we'll be releasing some content changes, quality of life improvements, and bug fixes.

What changed

1 fix3 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedHello everyone! As of October 13th, it's been 1 year since we released our game. Thank you so much for all your support! Over the next several weeks, we'll be releasing some content changes, quality of life improvements, and bug fixes.
changedReplaced all Tutorial UI with updated control icons
addedSubtle pulse/shake animations were added to control icons to bring attention to tutorial instructions in game
addedAdded extra tutorial section to L1 based on Expo feedback (latch and extension tutorials were separated)
changedSlightly increased death screen shake, and improved death particles
changedSome platforms that loop between 2 locations will now briefly pause at their destination

We're Tethered Together changes

changedHello everyone! As of October 13th, it's been 1 year since we released our game. Thank you so much for all your support! Over the next several weeks, we'll be releasing some content changes, quality of life improvements, and bug fixes.
changedReplaced all Tutorial UI with updated control icons
addedSubtle pulse/shake animations were added to control icons to bring attention to tutorial instructions in game
addedAdded extra tutorial section to L1 based on Expo feedback (latch and extension tutorials were separated)
changedSlightly increased death screen shake, and improved death particles

We'll have a fun announcement coming for you soon too!

Here are the patch notes for October 20th:

  • Slightly lowered force of gravity so player has gentler fall

  • Replaced all Tutorial UI with updated control icons

  • Subtle pulse/shake animations were added to control icons to bring attention to tutorial instructions in game

  • Added extra tutorial section to L1 based on Expo feedback (latch and extension tutorials were separated)

  • Extended some platform trails

  • Slightly increased death screen shake, and improved death particles

  • Some platforms that loop between 2 locations will now briefly pause at their destination

  • Some platforms in L3 will wait for the player to board before beginning its loop, to prevent players from having to wait too long for the platform to return after re-spawning

  • Modified a platform in the first puzzle of L1 to prevent head-hitting

  • Altered placement of pressure plates & surrounding tiles across all levels to reduce situations where players would be "pushed out of bounds" by releasing the box (testing a variety of potential code fixes to permanently fix problem, will push later on)

  • Added a "controller recommended" screen to splash sequence. Slightly shortened timing of overall splash sequence

  • Fixed strange sliding behavior on the player

  • Disable reset && un-tether buttons when game is paused

  • Updated credits

Stay tuned! There will be more to come. Thank you for your patience! Please report any bugs you find. <3 Special thanks to Chris Onorati for assisting with this update's launch after we encountered cryptic steam issues :')

(\__/) ( •ㅅ• ) ♡ . ⬦ . • ゚ ⬦ . / づ . • ⬦ . 。 .

  • BunBun Games

Source

Steam News / 21 October 2024

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