Full notes
Full We're Tethered Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
We're Tethered Together changes
Official achievements added to the game - Added reverb to footsteps - Modified assets for eyes for more readability - Fixed bug where characters would slide if a box was placed between them - Added UI SFX (page noise for buttons) - Reduced friction on walls to make platforms easier to jump up to - Volume priority adjustments for UI and Enemy audio - Fixed resolution aspect for 16:10 - Resolved several z-layering issues - Updated cutscene timers & skipping - When replaying game, checkpoints reset properly and player is detached from partner when they should be - Munched several minor quality-of-life bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
