HomeGamesUpdatesPricingMethodology
Steam News12 August 202510mo ago

QoL Features and Fixes

PATRONS CHANGELOG Fixed Hardwood not producing paper in the Slicer Fixed Wood not being useable in the Slicer Fixed the Slicer giving Radiant Scales instead of Duskmelon Slices Fixed Farmer Sven only accepting exact amo

Full notes

Full Welcome to Elderfield update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions4 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • Balance
  • Maps
fixedFixed Hardwood not producing paper in the Slicer
fixedFixed Wood not being useable in the Slicer
fixedFixed the Slicer giving Radiant Scales instead of Duskmelon Slices
fixedFixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2
fixedFixed some fish item IDs being mixed up at the Campsite, causing some unusual catches
changedMade some changes to possibly stop some of the "Scope of: Null" crashes

Welcome to Elderfield changes

fixedFixed Hardwood not producing paper in the Slicer
fixedFixed Wood not being useable in the Slicer
fixedFixed the Slicer giving Radiant Scales instead of Duskmelon Slices
fixedFixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2
fixedFixed some fish item IDs being mixed up at the Campsite, causing some unusual catches

PATRONS CHANGELOG

  • Fixed Hardwood not producing paper in the Slicer

  • Fixed Wood not being useable in the Slicer

  • Fixed the Slicer giving Radiant Scales instead of Duskmelon Slices

  • Fixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2

  • Fixed some fish item IDs being mixed up at the Campsite, causing some unusual catches

  • Made some changes to possibly stop some of the "Scope of: Null" crashes

NON-PATRONS CHANGELOG

  • Added a new mouse targeting system for combat. A new series of buttons will let mouse users switch and select targets (fixing the old janky system that didn't work a lot of the time due to overlapping enemies)

  • If there is only one enemy, it will now automatically be selected for your attack, reducing clicks required in combat

  • Enemy target cycling now works from left to right and vice-versa (rather than the order of the troop ID), making cycling through targets more intuitive

  • Cycling through enemy targets now loops continuously, so pressing right from the last enemy will loop back to the first

  • Streamlined the way most curses are applied in combat to speed things up (blessings will get the same treatment soon)

  • Added detailed info about curses to the combat log when they are applied , so non-mouse users can check their effects more easily

  • The book in Adrian's apartment now also shows discovered items, weapons, armor and skills

  • Added some extra checks to weather rolls to ensure that it will rain at least every 15 days, and storm at least every 30 days.

  • Fixed some misplaced wheat overlapping the Tax Man/Merchant

  • The two small Town South areas now show map markers in the right locations

  • Fixed some bugged snow showing up for some users

  • Fixed a bug where your storage contents would be sent to your inventory after some actions

  • Fixed Klaus showing the house upgrade option when exiting his menu, even when it isn't available yet

Source

Steam News / 12 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.