Full notes
Full Welcome to Elderfield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Performance
- UI and audio
- Compatibility
Welcome to Elderfield changes
Some last-minute fixes before Next Fest kicks off! If you experience any bugs, please post them in the Discussions forum, and I will fix any stragglers as they come up. CHANGELOG
Large placeable objects now fade out when the player moves behind them (Fruit Trees, Water Wheel, Windmill, Wind Turbine)
Fixed Treasure Tentacles vanishing on map change instead of sticking around for the full day when they spawn
Added more particle effects for hitting wood/rocks and other random things
Added better mouse cursor hiding logic so the cursor will hide more easily and consistently for gamepad users
Smoothed out various map loading stutters and delays, especially when loading save files and between areas
Fixed the radio not respecting the master and BGM volume settings
Fixed the radio menu showing two selection cursors
Fixed item harvest messages sometimes showing the wrong item name
Made the item harvest messages replace each other instead of queue, meaning lots of repeated harvests will not lead to a long period of item message popups until they all finish, instead they will clear shortly after you finish harvesting
Removed 0.5x and 1.5x zoom options, as they always looked distorted. 0, 1, and 2 are still there, which are the most common anyways
Fixed rocks on the farm looping the "overburdened" message
Fixed a crash caused by pressing inputs during the boot sequence
Fixed the correct button prompts not displaying in the tutorial for SteamDeck users
Several changes were made to the boot process to make it more stable. Proton users will still need to use v9.0-4.
Source
Changelog.gg summarizes and formats this update. How we read updates.
