Full notes
Full Welcome to Elderfield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- Maps
- Security
- Fixes
Welcome to Elderfield changes
The Catacombs update is here!
This update brings a whole new area to explore for members of the Patreon, but also has plenty of stuff for free demo players as well.
Catacombs Changelog (Patrons):
Added new area: The Catacombs (found in the Church Cemetery)
Added a new farming ritual: Ritual of The Void (craft in a Witching Mortar after learning)
Added 6 new crops (3 cursed, 3 regular)
Added a new crafting station: Tinker’s Desk (unlocked via 2nd house upgrade)
Added 3 other new crafting stations (made at Tinker’s Desk)
Added 3 other new processing objects (made at Tinker’s Desk)
Added a new farm resource: Energy. Some processing objects will require that the farm’s total energy is at a certain level before they can begin processing.
Added a new building contract to Klaus’s shop: Water Wheel (Required to start using Energy objects)
Klaus can now be paid building materials directly from storage
Added 7 new regular enemy types
Added 6 new bosses
Added 6 new news events (unlocked after Old Woods)
Added 2 new rituals
Added 7 new god doors
Added 3 new forageables (1 plant and 2 trees)
- Added a new recurring eventThe Fishing Contest (Available after unlocking the catacombs). This event runs every other week on Sundays once unlocked and will be announced on the news for that day
Added 2 new types of bait and 6 new fish
Added 1 new catchable bug (found in the Catacombs)
Added a new decoration type: Clutter. These objects can be placed on top of certain types of decorations (such as tables) and can be passed through when placed on the floor
Added 21 new decorations
Added 1 new floor
Added 2 new wallpapers
Added 1 new decorative scarecrow blueprint (Patrons)
General Changelog (Non-Patrons):
Dave’s passcode door can now be entered once unlocked
Pete’s shrine can now be interacted with after his task is done (speak to Pete again if already finished the task)
Added 1 new decorative scarecrow blueprint (Non-Patrons)
Placing decorations should (hopefully) no longer cause the issue on keyboard/gamepad where the object gets stuck in the top-left corner of the screen
Placing decorations no longer causes the player to interact with whatever is in front of them
Decorations can now be placed on top of rugs, floor tiles, etc. (the order in which you place them no longer matters)
Multiple additional keys are now bound by default to accommodate WASD + Enter and /, directional keys + Z and X. and space for OK. "Inventory" is now bound to both E and B (Seed Select is still just Q by default). These can all be changed as usual. (delete the config.rmmz file in your save folder if you have any issues with the new bindings on old saves)
The map is now bound to the M key by default (configurable)
The task menu is now bound to T by default (configurable)
Empty inventory spaces are now visible in the inventory and storage scenes (to better visualize available bag space)
When in the "drop items" scene, discarding is the default action when selecting items (to prevent exploits caused by using items which close the inventory scene, and to reduce required inputs).
Increased the spawn rate for Iron
Fixed a freeze caused by selecting a battle item outside of battle
Fixed Town NW resources not respawning
Source
Changelog.gg summarizes and formats this update. How we read updates.
