Full notes
Full Welcome Back, Commander update
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Repeated intro
Hello Commander,
What changed
- Gameplay
- Balance
- Performance
- Maps
- Events
Welcome Back, Commander changes
We have read all the reviews and feedback, and it filled our hearts with joy to see we managed to make so many of you happy.
Because of this, we have made an important decision.
The new extra content of the game will not be released as a DLC. Why? I don't think it's fair to have the initial players who supported our game during the most critical game release phase to have to pay again.
We also don't want to raise the game price because we want this game to be as accessible as possible to everyone.
So we decided that the new extra content will be released for FREE as part of the main version updates.
New roadmap commander:
How are we going to cut our losses? Our losses are our own and it is not your responsibility to help us out. So this is how we will do it: We will release a very expensive 20$-25$ DLC in the form of an artbook, I will tell you by now, 20$ for an artbook is not worth it, and this is why this artbook will be TOTALLY OPTIONAL, it wont bring any value tot he actual game and it is simbolical only for the ones of you who still want to support our studio, think of this DLC as a sort of optional donation. No strains attached.
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Now, on to the juicy part. UPDATE TIME.
We added a lot of stuff that will test your tactical and survival abilities to the max.
Bug Fixes: - Cannot see the interface because the unit panel does not disappear after I exit skilldex and crafting - Unit with rifle cannot change it for sniper and LMG (normal 7.7mm weapon pool) - Plant killing achievement not working - CRASH: game crashed when pressing "next" button from the ending movie fast - BUG: units have strange animation when switching weapons, this also happens after interaction - Grenade launched shooting on the opposite side - Turret upgrade on engineer shows +2Range +1Damage but in the stats bar it shows +Accuracy and +Range. - The extraction grade does not match the spec bubble line from the ending movie - Some units have the wrong loadout - Steam achievement "Kill Destroy 100 infected." is not working
Ballance: - Engineers encounter range cost, from 40 to 150 - Mission A and Mission B from end DEFCON 4, that vision custom reduced by 50% - added final weapon balance(more firepower to some upgrades) - added final balance for food cost per unit per day for each difficulty setting - added re-ballance HP growth each defcon for all infected - added re-ballance HP growth each defcon for tentacles(aggro 5 will now be a LOT more dangerous) - added an additional 1 hunger penalty to the map: police station from DEFCON 4 - added an additional 1 hunger penalty to the map: tin can factory from DEFCON 4 - added + 1 AGGRO after extraction TD mission - added + 1 hunger penalty after extraction TD mission
Extra content: - 1 new morning event for DEFCON 5 (fast reward or long term reward) - 1 new morning event for DEFCON 4 (reward vs penalty) - 1 new morning event for DEFCON 3 (big penalty to one vs small penalty to all) - 1 new morning event for DEFCON 2 (sacrifice epic moment) - 1 new morning event for DEFCON 1 (pay or support the consequences)
Because we added so much new stuff, some new bugs may appear, but don't be afraid, we are here and we will crush all reported bugs.
This been said, we invite you all to our Discord community if you want to live chat with us, we are never too busy or too arrogant not to talk to our fans.
Soon we will also make an announcement about the future of our studio.
Regards, Cristi P. - 16 BIT NIGHTS
Source
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