Full notes
Full Welcome Back, Commander update
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Repeated intro
Hey Folks,
What changed
- Gameplay
Welcome Back, Commander changes
We come here to share with you the news about the current status and future of 16 BIT NIGHTS.
Current status:
We cook, we cook HARD.
What do I mean by this?
Well, we have not 1 but 3 projects in development.
Project 1:
New IP
Gameplay
A Mix of Kingdom with Xcom. Side view, real-time tactical, squad-based.
Theme
Space, Astronauts, Experiment Philadelphia.
Name
TBA, other details: TBA
The first online devblog is now live on YouTube, if you want to support us drop some love here:
[dynamiclink href="https://www.youtube.com/watch?v=L_RpeDszD9A"]Dev Team: Me + Sadoff, my default partner from Chromosome Evil trilogy
Preview:
Project 2:
New IP
A unique deck-building game, mixing of survival elements with card-type combat. Theme: classic zombie(no mutations).
Easy to play, hard to master.
Dev Team: Me + Cavalie.ro, my old-time collaborator from TAURONOS
Preview:
Project 3:
A game inspired by "Majesty" where you don't directly control your units, an interesting concept set in a post-apocalyptic world.
Dev team: This is Sadoff project. he will do this by using the art pack from the old Chromosome Evil, meaning this will be a top-down strategy type of game experience.
We hope that we will be able to deliver all 3 games, all things are subject to change at the moment, but the direction is pretty straightforward.
Regards,
Cristi P. - 16 BIT NIGHTS
Source
Changelog.gg summarizes and formats this update. How we read updates.
