Repeated intro
What changed
0 fixes3 additions2 changes0 removals
- Performance
- Gameplay
- Balance
- Maps
changedBug Fixes: - 12Ga craft item from the engineer was not generating 12Ga - incorrect upgrades on machinegun - electro barricade addons were causing the zombies to attack faster instead of slower - crash if all units get extracted but last one died - ammo collect after a mission
addedQuality of life QoL: - added a new monitor in the command room that displays the current crafting discount
addedNew Mechanic: - Now at the end of each day if you have food it will automatically consume 50 food per unit and they won't go hungry anymore at the end of the day, this will not only balance the food resource and hunger but also add more flavor to the survival core gameplay. - we removed the full hunger replenishment from lvl up of hunger skill because of obvious reasons.
addedBallance: - More progression: Now zombies evolve on each DEFCON and they will gain +25 more HP per DEFCON level, this will affect only normal zombies. - plus 1 damage for traps - decrease cooldown for healing tics for medic medkit and healpod - unit pool update: we removed all units that had conned gear so now they are all unique. - for the soldier's unique skill "precision" we increase damage for ranged weapons by 1 additional point - for the health skill we added additional 5 HP points per level - level up XP cap per level re-balanced better
changedWhat's next? We have not reached any of our release milestones but we still want to push a content updated with additional maps. Why? Because even though the ones that supported the game release are very few they are freaking awesome and the next update is for YOU!
Welcome Back, Commander changes
changedBug Fixes: - 12Ga craft item from the engineer was not generating 12Ga - incorrect upgrades on machinegun - electro barricade addons were causing the zombies to attack faster instead of slower - crash if all units get extracted but last one died - ammo collect after a mission
addedQuality of life QoL: - added a new monitor in the command room that displays the current crafting discount
addedNew Mechanic: - Now at the end of each day if you have food it will automatically consume 50 food per unit and they won't go hungry anymore at the end of the day, this will not only balance the food resource and hunger but also add more flavor to the survival core gameplay. - we removed the full hunger replenishment from lvl up of hunger skill because of obvious reasons.
addedBallance: - More progression: Now zombies evolve on each DEFCON and they will gain +25 more HP per DEFCON level, this will affect only normal zombies. - plus 1 damage for traps - decrease cooldown for healing tics for medic medkit and healpod - unit pool update: we removed all units that had conned gear so now they are all unique. - for the soldier's unique skill "precision" we increase damage for ranged weapons by 1 additional point - for the health skill we added additional 5 HP points per level - level up XP cap per level re-balanced better
changedWhat's next? We have not reached any of our release milestones but we still want to push a content updated with additional maps. Why? Because even though the ones that supported the game release are very few they are freaking awesome and the next update is for YOU!
Ready for an update? This one is big
Bug Fixes: - 12Ga craft item from the engineer was not generating 12Ga - incorrect upgrades on machinegun - electro barricade addons were causing the zombies to attack faster instead of slower - crash if all units get extracted but last one died - ammo collect after a mission
Quality of life QoL: - added a new monitor in the command room that displays the current crafting discount
New Mechanic: - Now at the end of each day if you have food it will automatically consume 50 food per unit and they won't go hungry anymore at the end of the day, this will not only balance the food resource and hunger but also add more flavor to the survival core gameplay. - we removed the full hunger replenishment from lvl up of hunger skill because of obvious reasons.
Ballance: - More progression: Now zombies evolve on each DEFCON and they will gain +25 more HP per DEFCON level, this will affect only normal zombies. - plus 1 damage for traps - decrease cooldown for healing tics for medic medkit and healpod - unit pool update: we removed all units that had conned gear so now they are all unique. - for the soldier's unique skill "precision" we increase damage for ranged weapons by 1 additional point - for the health skill we added additional 5 HP points per level - level up XP cap per level re-balanced better
What's next? We have not reached any of our release milestones but we still want to push a content updated with additional maps. Why? Because even though the ones that supported the game release are very few they are freaking awesome and the next update is for YOU!
Good luck Commander!
Regards, Cristi P. - 16 BIT NIGHTS