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Steam News8 September 20214y ago

Private Alpha September Release

WeeRPG private alpha v0.9 is live on Steam now! You can sign up for the WeeRPG private alpha here , we are issuing keys as we expand the alpha program. Version 0.9 focuses on major improvements to map content.

Full notes

Full WeeRPG update

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What changed

2 fixes10 additions10 changes2 removals
  • Maps
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
addedVersion 0.9 focuses on major improvements to map content. Previous versions had a "home" map where all vendors were crammed into a tiny space for testing. This update adds an overworld village with individual homes for each vendor and the player party. But there's a LOT more than that in this update! Read on to find out all we've added for this build.
changedWith all of these big updates, the game UI is a bit clunky now. Our next milestone will focus on updating and improving the UI based on alpha player feedback!
addedNew FeaturesGame now has an overworld village map with new art and entities like lamps, fireflies, and more
addedNew FeaturesVendors now have their own houses
addedNew FeaturesPlayer now has their own house
changedNew FeaturesDungeon maps are smaller and more linear

WeeRPG private alpha v0.9 is live on Steam now! You can sign up for the WeeRPG private alpha here , we are issuing keys as we expand the alpha program.

Version 0.9 focuses on major improvements to map content. Previous versions had a "home" map where all vendors were crammed into a tiny space for testing. This update adds an overworld village with individual homes for each vendor and the player party. But there's a LOT more than that in this update! Read on to find out all we've added for this build.

With all of these big updates, the game UI is a bit clunky now. Our next milestone will focus on updating and improving the UI based on alpha player feedback!

New Features

  • Game now has an overworld village map with new art and entities like lamps, fireflies, and more

  • Vendors now have their own houses

  • Player now has their own house

  • Dungeon entrance is a real dungeon entrance now

  • Dungeon maps are smaller and more linear

  • Dungeon maps have been overhauled, game currently has 5 dungeon maps that are served randomly and scale to the players' level but many more are planned

  • A play through of multiple dungeon rooms is now called a Venture

  • New Dungeon Master NPC allows players to choose dungeon depth up to the maximum level they have reached.

  • The same dungeon map should no longer load twice in a row

  • Game now has half-height stairs so dungeons can have more layered levels.

  • Chest location can be randomized

  • New art added and color variations for existing assets

  • No more loading screen - loading times have been improved and game does a quick fade to black between areas

  • Mouse control has been changed - Mouse control was originally classic ARPG style similar to games like Diablo. This did not translate well to WeeRPG's more skill-based and active combat. Mouse controls are now more similar to RTS games. See the Controls button on the title screen for details.

  • Added a Controls diagram to the title screen

  • Vendors now properly face the player (not tested in coop)

Bug Fixes

  • Interaction prompt is no longer obscured by level geometry

  • Interaction prompts and areas have been improved

  • Mouse control has been improved but still needs work, see details in the New Features section above.

  • Major improvements to loading speed and map loading efficiency

  • Fixed some rare game crashes

  • Fixed some minor art issues

Known Issues

  • Game can sometimes crash when buying/selling items from vendor

  • Creating characters and joining the game is not intuitive

  • Lots of UI improvement is needed - we're working on this next

  • Cheater character performance is bad due to the number of items

Thanks for testing, we'd love your feedback in the Steam community hub!

Source

Steam News / 8 September 2021

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