Full notes
Full WeeRPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Performance
- Fixes
WeeRPG private alpha v0.9 is live on Steam now! You can sign up for the WeeRPG private alpha here , we are issuing keys as we expand the alpha program.
Version 0.9 focuses on major improvements to map content. Previous versions had a "home" map where all vendors were crammed into a tiny space for testing. This update adds an overworld village with individual homes for each vendor and the player party. But there's a LOT more than that in this update! Read on to find out all we've added for this build.
With all of these big updates, the game UI is a bit clunky now. Our next milestone will focus on updating and improving the UI based on alpha player feedback!
New Features
Game now has an overworld village map with new art and entities like lamps, fireflies, and more
Vendors now have their own houses
Player now has their own house
Dungeon entrance is a real dungeon entrance now
Dungeon maps are smaller and more linear
Dungeon maps have been overhauled, game currently has 5 dungeon maps that are served randomly and scale to the players' level but many more are planned
A play through of multiple dungeon rooms is now called a Venture
New Dungeon Master NPC allows players to choose dungeon depth up to the maximum level they have reached.
The same dungeon map should no longer load twice in a row
Game now has half-height stairs so dungeons can have more layered levels.
Chest location can be randomized
New art added and color variations for existing assets
No more loading screen - loading times have been improved and game does a quick fade to black between areas
Mouse control has been changed - Mouse control was originally classic ARPG style similar to games like Diablo. This did not translate well to WeeRPG's more skill-based and active combat. Mouse controls are now more similar to RTS games. See the Controls button on the title screen for details.
Added a Controls diagram to the title screen
Vendors now properly face the player (not tested in coop)
Bug Fixes
Interaction prompt is no longer obscured by level geometry
Interaction prompts and areas have been improved
Mouse control has been improved but still needs work, see details in the New Features section above.
Major improvements to loading speed and map loading efficiency
Fixed some rare game crashes
Fixed some minor art issues
Known Issues
Game can sometimes crash when buying/selling items from vendor
Creating characters and joining the game is not intuitive
Lots of UI improvement is needed - we're working on this next
Cheater character performance is bad due to the number of items
Thanks for testing, we'd love your feedback in the Steam community hub!
Source
Changelog.gg summarizes and formats this update. How we read updates.
