Full notes
Full WeeRPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
- Events
- Store
WeeRPG private alpha v0.11 is live on Steam now! You can sign up for the WeeRPG private alpha here , we are issuing keys as we expand the alpha program. We released v0.10 in early October but forgot to publish release notes so these notes include all updates from v0.10 and v0.11... oops!
Our recent effort has focused on playtesting feedback. We made a lot of quality-of-life improvements to UI to make it easier and more convenient to manage your cash and loot. We made some huge improvements to our core UI management tech that fixed a lot of general bugs and issues with menu management. Longtime players will see tons of improvements to all UI over earlier versions of the game!
We also invested a lot of time into improving our map tech. We added some tools to help us generate and decorate a level layout more quickly and then used the new tech to create all new dungeon maps. The result is more playable Venture maps and fewer map bugs. We will continue to add map variety and unique features to Venture maps in future updates!
New Features
Joining a game on the title screen is clearer and now has buttons that work for mouse or controller
Listviews now show item level next to the title
Overhaul to menu style to make them cleaner with more consistent color palette
Merchant menu now compares selected item to current-equipped item
Removed button hints from abilities in HUD as they weren't accurate for keyboard play
Delete menu now sorts characters alphabetically
Removed alpha notice and ability to create uber character - was causing perf problems
Overhauled menu system to have a central managing service. This eliminated a ton of bugs and made adding new UI much easier in the future!
Redesigned inventory to be much more clear and improved item info cards
Redesigned all vendor menus, which now have personality and dialogs
Armor movement speed effect is now clearer
Chests now have collision so you can't walk through them
Improved Venture rewards and cost communication, shows after finishing a dungeon run
Merchant menu now shows how much gold you have
It's now more obvious when you don't have the funds for a merchant product/service
Pressing Esc now closes most UI when playing with mouse/keyboard
Completing a Venture now shows more stats
Players can now exit a Venture (at a penalty) from the pause menu
Created tech to create new maps and created 8 totally new dungeon maps
Merchant shop now has an inventory chest so you can quick-swap gear after purchase
Bugfixes
Occsionally game crashes on merchant menu SHOULD be fixed (fingers crossed)
Fixed some armor types that had no sprite
Can no longer set desired dungeon level to 0
Same dungeon map can no longer occur twice in a row
Fixed minibosses not animating properly in some cases
Fixed issue with not being able to unequip starting shirt
Fixed unwalkable tile in town graveyard
Fixed some maps with bad exit messages
Fixed characters having the same highlight circle color in coop
Users can no longer accidentally move during screen transition
Fixed game crashing when exiting to menu and then starting a new game
Fixed exiting to title causing no selectable characters
Fixed Venture NPC click radius being too small
Known Issues
It's possible to dash through corners and end up outside level geometry in rare circumstances
Spear and staff combos have awkward animation transitions
As always, thanks for playing. If you encounter bugs, please report them on the Discussion board!
Justin, Narfox Studios
Source
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