Full notes
Full WeeRPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Performance
- UI and audio
WeeRPG Private Alpha v0.7 ships today. Your game should automatically update and the title screen will say 0.7 in the bottom right corner. You can sign up for the WeeRPG private alpha here . Keys will be issues as we expand the alpha program.
If you find issues with version 0.7, please post them in the community hub. Please note that we are only looking for major gameplay breaking bugs here - this is an alpha so many features aren't finished and game balance is not a priority in this phase!
New Features
Ranged enemies now path better and are more threatening
Enemies may dash away and flee when wounded
Melee enemies may dash towards players to close distance quickly
Enemies will now do combo attacks
Bots path better around obstacles and by line-of-sight
AI pathing is more performant, bots can recalculate paths more often
Each biome now has minibosses that have a random chance of spawning
Improved first axe attack hit range
Implemented new game music
Weapons with magic abilities now have a particle effect
Added three new magic abilities
Added three new magic weapons
Bug Fixes
Various performance fixes
Fixed issue where spawn animation didn't play
Enemies get stuck in level geometry less often
Known Issues
Game sometimes crashes when selling items, more likely to happen when playing coop
Game sometimes crashes when unloading effects, usually happens when fighting lots of enemies
UberCheatr test character causes major UI lag because of so many times
Using the D-pad plays footstep sounds but doesn't move the character
Combos occasionally malfunction, only affects broadsword
Thanks for testing the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
