We Who Are About To Die
Steam News 4 June 202511mo ago

Blood & Sand Update: Preview #2!

Ave Aspirants! Lino here, co-developer on We Who Are About to Die. Like Jordy, I wear a lot of hats: coding, art, design,... The main difference? Unlike Jordy, I usually do my work with pants on! I'll be showing some of…

Update log

Full We Who Are About To Die update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Events
  • UI and audio
addedPatrons Upgrade!From the start, we’ve always intended for Patrons to play a meaningful role during a run. I'm happy to announce that, with the new Blood & Sand update, you can now make more meaningful decisions regarding which Patron to support and see a clearer impact on your gameplay.
addedPatrons Upgrade!The Patron system has seen lots of little broad adjustments. Patron Events are more likely, Favor gain pacing is higher and there are more ways to earn Favor now too. Many of the new features allow you to lean more towards someone specific - building up favor in a strategic way really pays off over the run.
addedEventsFirstly, we've added 15 new Patron events , bringing more variety to each run. Each Patron now offers a balanced mix of positive and negative events that will trigger based on your Favor standing with them. For example, each patron has an event that increases the likelihood of matches being hosted by them, giving you the opportunity to further specialize as their disciple.
changedEventsOther events may grant free shop orders, increase bet payouts or even reward (or burden) you with a temporary Character Trait. All this and more is waiting for you to discover!
changedBetting OverhaulI've also redesigned the Patron UI panels and tooltips to show all related benefits and information at a glance. For example, some players might not have been aware that your Patron standing influences match payouts and fundraising. After a victorious fight, it is also clearer how your favor with each Patron

Ave Aspirants!

Lino here, co-developer on We Who Are About to Die. Like Jordy, I wear a lot of hats: coding, art, design,... The main difference? Unlike Jordy, I usually do my work with pants on!

I'll be showing some of my work in this post! For Preview #2 of the Blood & Sand update, I'm excited to share some of the latest updates to the Career management and combat visual effects, as well as a call for closed testers!

Patrons Upgrade!

From the start, we’ve always intended for Patrons to play a meaningful role during a run. I'm happy to announce that, with the new Blood & Sand update, you can now make more meaningful decisions regarding which Patron to support and see a clearer impact on your gameplay.

The Patron system has seen lots of little broad adjustments. Patron Events are more likely, Favor gain pacing is higher and there are more ways to earn Favor now too. Many of the new features allow you to lean more towards someone specific - building up favor in a strategic way really pays off over the run.

Events

Firstly, we've added 15 new Patron events, bringing more variety to each run. Each Patron now offers a balanced mix of positive and negative events that will trigger based on your Favor standing with them. For example, each patron has an event that increases the likelihood of matches being hosted by them, giving you the opportunity to further specialize as their disciple.

Other events may grant free shop orders, increase bet payouts or even reward (or burden) you with a temporary Character Trait. All this and more is waiting for you to discover!

Festivals

We are also introducing Patron hosted Festivals! These are special positive events, that can occur once per run. There's the Festival of Wine, Festival of Blood, Festival of Masks and the Festival of Fortune!

Each Festival has special effects for the entire week it takes place. After a few weeks of preparation, the city of Terantia will come alive with celebration, decorations, and bonuses tied to the Patron!

I won't spoil all 4, but for the Festival of Fortune for example, Valerius will make sure that gold spills from fallen Aspirants. Even more, Valerius will distribute pouches of coin to the crowd, who will eagerly hurl them toward the Aspirants they hope will succeed!

Betting Overhaul

One major goal of the Blood & Sand update is to address community feedback and to strengthen the weaker systems. Next to other systems that will talk about in upcoming previews, betting has received a complete rework. Instead of 4 betting options in total (shoved in a menu on the side), I've integrated the betting panel directly into the match option panel, meaning there are now 3 bets per match, and making it much easier to see which bets are possible on which match.

We are also introducing smart bets! Eliminating impossible or nonsensical choices. Next to an increase of the minimum payout, bets will now also pay out Favor with the Patron hosting the match, which circles around to the Patron Expansion.

I've also redesigned the Patron UI panels and tooltips to show all related benefits and information at a glance. For example, some players might not have been aware that your Patron standing influences match payouts and fundraising. After a victorious fight, it is also clearer how your favor with each Patron

Source

Steam News / 4 June 2025

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