Update log
Full We Who Are About To Die update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Workshop
- UI and audio
- Performance
- Balance
Early Access v0.8 - Blood & Sand
Full Changelog
We Who Are About to Die Early Access v.0.8 is here! It's finally time to share this major update with you!
We wanted to overhaul combat, add Sandbox Mode and tackle the most common feedback by the community. There's lot to explore with the Blood & Sand update!
For more details, check out Preview #1, Preview #2 or Preview #3, or check out this overview video, which is a complete look at all the new stuff in Blood & Sand! (I recommend watching on Youtube!)
MAJOR new content & features
NEW: Sandbox Mode
Sandbox mode allows you to customize dozens of settings in the game, changing it fundamentally, and make a Sandbox Profile to play
Make your own flavor of the game! Make challenge runs and experiment!
NEW: Sandbox Steam Workshop support
Share your Sandbox profiles with other players on the Steam Workshop
Browse and download other players' runs! https://steamcommunity.com/app/973230/workshop/
NEW: Combat - Attack Direction UI
A new UI that shows the possible attack directions
The new UI is context-sensitive based on the weapon type
OVERHAUL: Combat Animations & Physics
We rebuilt the entire character physics and animation systems. No more weak hits and hit reactions.
Every physics ‘state’ is reworked resulting in general physics stability (eg. at low or high FPS as well)
New: Animation based Hit reactions instead of 100% pure physics impulses. Movement and hits are more realistic and fluid
- More stable and reliable tired / low staminanew Stamina-based animation that adds a clear visual cue for a character’s stamina level. Physics will no longer completely take over the character’s body and you can see heavy breathing
New: Pelvis turning during attack, footwork & foot planting resulting in more powerful strikes ("Heavy attacks")
Improved Combat Stance and Idle poses
Performance improvements, better blending and smoothing across all animations
Improved look-at animation (eye contact) and torso bending
Improved death ragdolls
Improved animation reaction on knockbacks (character dynamically balance with their arms)
Soft version of hit reactions play on shield hits too. Based on how you hit the shield, this can create openings
Improved proportions of the characters
Big makeover for the character in the Career Menu
Adjustments to the character general stance and pose for 2H weapons
Many many attack animation tweaks across all weapon types
Countless other physics and animation tweaks
OVERHAUL: Polearms
3 new attacks for Polearms! Left, Left up and Left down stabs have been added to replace the old generic knockback attack
Blunt polearm stabs now act as knockback attack
Polearm stabs update (more correct damage types, stats)
Moved most polearms up the hands, meaning longer reach
Updated tooltips to reflect stance switching and more
NEW: Weekly Report panel
A majority of the post-battle notifications are now neatly grouped into a Weekly Report panel.
Shows an overview of all the match bracket levels + how the player rank affects them
Timeline panel now appears in the new weekly report panel
Betting Overhaul
New: Smart Bets. Eliminates impossible bets
Betting is now integrated in the match option panels
Changed the amount of bets to three bets per match
More user friendly: players will get a warning when switching matches or rerolling and there are active bets
Bets now also payout patron Favor
Increase of the minimum bet payout
Patrons System Improvements
16 new patron events!
- CosmeticAdded Patron "Festivals"special events that also appear on the Calendar. Each run
Source
