We Who Are About To Die
Steam News 26 May 20250y ago

Blood & Sand Update: Preview #1!

Ave Aspirants! Since the last update, we've been working non-stop - there's a lot to update you on, so let's jump right in. We're now Aegic Entertainment! I'm very proud to be introducing you to our studio. It has been…

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Full We Who Are About To Die update

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changedThe next Major Update: Blood & Sand!Some amazing news I can share first is we've designed most of game all the way to 1.0 now. We're very much in the end-game now. Sandbox Mode is part of a larger plan related to 1.0 as well. We've also brought WWAATD up to the last viable engine version which should provide stability. The next update, v0.8 is Blood & Sand , introduces many overhauls across both combat and career , and brings the long awaited Sandbox Mode ! We've been cooking with this one. Aside from generally polishing things, these are the goals we had for this update:
addedThe next Major Update: Blood & Sand!Big focus on Combat + add Sandbox mode (Blood & Sand!)
changedThe next Major Update: Blood & Sand!>>> For Combat: Hit impacts and reactions, physics stability, Polearm design (Redesigns, reworks and overhauls)
changedWhat is Sandbox Mode?Sandbox will allow people to make their own flavor of the game, make challenge runs, tweak things they don't like and generally experiment.
changedHow does Sandbox Mode work?In short, you can create Sandbox Profiles with your own custom settings. Settings go from 50+ base variables in the game (Max HP, stamina, costs, match frequencies, pacing, difficulty pacing, ...) to toggling traits and items, to starting gear, toggling backstories and more.
changedInfinite Runs!Want a 1HP run? More Stamina? Go for it. Dislike Peg-leg, hate 2 handers? Disable them. Want a duels only, high item cost, negative traits only, no heals run? Go nuts.

Ave Aspirants!

Since the last update, we've been working non-stop - there's a lot to update you on, so let's jump right in.

We're now Aegic Entertainment! I'm very proud to be introducing you to our studio. It has been 10 years in the making. It's been a crazy journey, from solo dev in my underpants to game studio (in our underpants). I'm glad to finally have a name now too. https://aegicentertainment.com/ (We're also hiring!) Want to keep up to date, join our discord here and subscribe to our newsletter (No spam, only big announcements and giveaways etc!)

The next Major Update: Blood & Sand!

Some amazing news I can share first is we've designed most of game all the way to 1.0 now. We're very much in the end-game now. Sandbox Mode is part of a larger plan related to 1.0 as well. We've also brought WWAATD up to the last viable engine version which should provide stability. The next update, v0.8 is Blood & Sand, introduces many overhauls across both combat and career, and brings the long awaited Sandbox Mode! We've been cooking with this one. Aside from generally polishing things, these are the goals we had for this update:

  • Big focus on Combat + add Sandbox mode (Blood & Sand!)

  • Design the rest of the game till 1.0 so it all fits in a larger plan

  • Address common feedback + tackle all weaker features/aspects (unify the game's quality)

  • >>> For Career that is: Patrons, Betting, Notifications (Redesigns, reworks and overhauls)

  • >>> For Combat: Hit impacts and reactions, physics stability, Polearm design (Redesigns, reworks and overhauls)

  • >>> Fix big gaps in the equipment arsenal and content

  • >>> Fix visually jarring elements and optimization issues (Low framerate characters, expensive FX etc)

Sandbox Mode

What is Sandbox Mode?

I've been looking forward to making Sandbox Mode for about 6-7 years. Personally super excited it's almost ready.

My vision as a game designer is that games are ultimately a toy - the magic is interaction. So I had the idea to let players mess with the game on a much deeper level. Why not expose all the endless variables in the code? What if the player could adjust things the game to their liking? A bit like modding, but made super convenient - so anyone can do it. AAA studios might freak out about how players could easily break the game, but well, in this case it's on you! The settings are ultra flexible including all the hazards that come with that.

Sandbox will allow people to make their own flavor of the game, make challenge runs, tweak things they don't like and generally experiment.

How does Sandbox Mode work?

In short, you can create Sandbox Profiles with your own custom settings. Settings go from 50+ base variables in the game (Max HP, stamina, costs, match frequencies, pacing, difficulty pacing, ...) to toggling traits and items, to starting gear, toggling backstories and more.

Open this image to get a sense for some of the options.

Infinite Runs!

Want a 1HP run? More Stamina? Go for it. Dislike Peg-leg, hate 2 handers? Disable them. Want a duels only, high item cost, negative traits only, no heals run? Go nuts.

The amount of possible runs is infinite. I've done the rudimentary math: 10^233. There are more builds than atoms in the universe. In fact, if you build a new Profile

Source

Steam News / 26 May 2025

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