HomeGamesUpdatesPricingMethodology
Steam News6 November 20241y ago

We Could Be Heroes - Patch 2

Fix 2 Bug where the main menu would not colour the selected player on subsequent plays. Aunt Doris tool tip did not show correctly after you save her. Sometimes when a character ragdolled they would jump position.

Full notes

Full We Could Be Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Fixes
  • Balance
  • Maps
fixedFix 2 Bug where the main menu would not colour the selected player on subsequent plays. Aunt Doris tool tip did not show correctly after you save her. Sometimes when a character ragdolled they would jump position. Glass would sometimes not break after subsequent plays. Glitch with trying to quit game while stage is loading Fixed an issue where enemies would not attack you if you held someone. Stage 5 issue with enemies not recognising the wall to the MyStore Player icons out of alignment when Doris is unlocked Fix for some complex glass panes not registering damage Fix for characters sometimes flicking to a different position for a single frame. Grab Glitch (Found by Mr. Din many thanks! follow https://x.com/BrawlersAvenue )
addedImprovements Pause Menu Now Pauses (it originally didn't due to the online multiplayer, which is coming soon) Slow mo on last enemy kill, because it's cool. Aunt Doris attack speed improvements Aunt Doris added some new longer combos
changedRoadmap - Coming Next Stage Select

We Could Be Heroes changes

fixedFix 2 Bug where the main menu would not colour the selected player on subsequent plays. Aunt Doris tool tip did not show correctly after you save her. Sometimes when a character ragdolled they would jump position. Glass would sometimes not break after subsequent plays. Glitch with trying to quit game while stage is loading Fixed an issue where enemies would not attack you if you held someone. Stage 5 issue with enemies not recognising the wall to the MyStore Player icons out of alignment when Doris is unlocked Fix for some complex glass panes not registering damage Fix for characters sometimes flicking to a different position for a single frame. Grab Glitch (Found by Mr. Din many thanks! follow https://x.com/BrawlersAvenue )
addedImprovements Pause Menu Now Pauses (it originally didn't due to the online multiplayer, which is coming soon) Slow mo on last enemy kill, because it's cool. Aunt Doris attack speed improvements Aunt Doris added some new longer combos
changedRoadmap - Coming Next Stage Select

Fix 2 Bug where the main menu would not colour the selected player on subsequent plays. Aunt Doris tool tip did not show correctly after you save her. Sometimes when a character ragdolled they would jump position. Glass would sometimes not break after subsequent plays. Glitch with trying to quit game while stage is loading Fixed an issue where enemies would not attack you if you held someone. Stage 5 issue with enemies not recognising the wall to the MyStore Player icons out of alignment when Doris is unlocked Fix for some complex glass panes not registering damage Fix for characters sometimes flicking to a different position for a single frame. Grab Glitch (Found by Mr. Din many thanks! follow https://x.com/BrawlersAvenue)

Improvements Pause Menu Now Pauses (it originally didn't due to the online multiplayer, which is coming soon) Slow mo on last enemy kill, because it's cool. Aunt Doris attack speed improvements Aunt Doris added some new longer combos

Roadmap - Coming Next Stage Select

I hope everyone is doing great, I will be continuing work on Chapter 2, let me know if there is anything you guys are looking forward to seeing!

A little combo for you to try!

Simon's total beat down! ↑P, ↑P, P, P, ↓P, ↓P, ↓A, ← K, ↓K

Thanks,

Jon

Source

Steam News / 6 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.