HomeGamesUpdatesPricingMethodology
Steam News14 November 20241y ago

We Could Be Heroes - Patch 3

Minor Fix 3 Player that walked off stage would not unload correctly, leaving the game on this screen would eventually after several hours crash the game. Aunt Doris on later levels would sometimes not load correctly.

Full notes

Full We Could Be Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Performance
  • Balance
  • Maps
fixedMinor Fix 3 Player that walked off stage would not unload correctly, leaving the game on this screen would eventually after several hours crash the game. Aunt Doris on later levels would sometimes not load correctly. Fix to controls not loading when using Steam input. Fix to edit keyboard and non-Steam input controls. Cabinets in the gun store now correctly keep the guns when broken Fixed issue when pummelling enemies on the ground would sometimes cause the player to loop up and down.
changedImprovements Guns that run out of bullets will now auto switch to a melee weapon. Devices disconnecting will now show a device disconnected in game. You can now hot swap controllers on the main menu. If a controller becomes disconnected you can now swap to any unused controller. Added new animation for pummelling enemies so their face reacts to hit direction Demo Updated to Release Build end slowdown reduced from 1 second to 0.8 seconds Enemies will no longer pick up health
changedRoadmap - Coming Next Stage Select Easy Mode

We Could Be Heroes changes

fixedMinor Fix 3 Player that walked off stage would not unload correctly, leaving the game on this screen would eventually after several hours crash the game. Aunt Doris on later levels would sometimes not load correctly. Fix to controls not loading when using Steam input. Fix to edit keyboard and non-Steam input controls. Cabinets in the gun store now correctly keep the guns when broken Fixed issue when pummelling enemies on the ground would sometimes cause the player to loop up and down.
changedImprovements Guns that run out of bullets will now auto switch to a melee weapon. Devices disconnecting will now show a device disconnected in game. You can now hot swap controllers on the main menu. If a controller becomes disconnected you can now swap to any unused controller. Added new animation for pummelling enemies so their face reacts to hit direction Demo Updated to Release Build end slowdown reduced from 1 second to 0.8 seconds Enemies will no longer pick up health
changedRoadmap - Coming Next Stage Select Easy Mode

Minor Fix 3 Player that walked off stage would not unload correctly, leaving the game on this screen would eventually after several hours crash the game. Aunt Doris on later levels would sometimes not load correctly. Fix to controls not loading when using Steam input. Fix to edit keyboard and non-Steam input controls. Cabinets in the gun store now correctly keep the guns when broken Fixed issue when pummelling enemies on the ground would sometimes cause the player to loop up and down.

Improvements Guns that run out of bullets will now auto switch to a melee weapon. Devices disconnecting will now show a device disconnected in game. You can now hot swap controllers on the main menu. If a controller becomes disconnected you can now swap to any unused controller. Added new animation for pummelling enemies so their face reacts to hit direction Demo Updated to Release Build end slowdown reduced from 1 second to 0.8 seconds Enemies will no longer pick up health

Roadmap - Coming Next Stage Select Easy Mode

I am sure some of you have beat chapter 1 with Aunt Doris, but have you done it in 1 credit yet! Let me know.

Thanks,

Jon

Source

Steam News / 14 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.