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Steam News25 June 20233y ago

New Build 0.1.85

Using this build for the Next Fest livestream #2. Version 0.1.85 You can now sell purchased upgrades at full price - Add upgrades for rovers, increased drone control and capacitor - Fix some issues where enemies might t

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Full We Are the Universe update

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What changed

0 fixes1 addition0 changes0 removals
  • Store
addedVersion 0.1.85You can now sell purchased upgrades at full price - Add upgrades for rovers, increased drone control and capacitor - Fix some issues where enemies might take the long way instead of shortest path - Add enemy spawn streaming - Enemies may now spawn in a stream instead of a single group, depends on the map/mission/enemy type/random - Shortened wave interval from 100 to 60 seconds on starter training missions - Fix issue where tutorial couldn't be restarted - Balanace changes some enemies move slower, adjust costs and upgrade values for rovers walls reduced from 100 per squre to 25 many upgrades reduced in cost Rocket Launcher turret damage and fire rate uprade values increased Beam Laser damage upgrade values icreased Plasma Cannon damage upgrade values increased Increase base fire rate and tracking speed, and reduce target acquisition time on pulser laser, plasma cannon and rocket launcher - Set starting position of FreeCam (F3 to use) to drivers position on rovers - Move position of mothership power text in main UI to prevent overflow - Renamed rovers - Put in protection against case where enemy can end up with zero speed

We Are the Universe changes

addedYou can now sell purchased upgrades at full price - Add upgrades for rovers, increased drone control and capacitor - Fix some issues where enemies might take the long way instead of shortest path - Add enemy spawn streaming - Enemies may now spawn in a stream instead of a single group, depends on the map/mission/enemy type/random - Shortened wave interval from 100 to 60 seconds on starter training missions - Fix issue where tutorial couldn't be restarted - Balanace changes some enemies move slower, adjust costs and upgrade values for rovers walls reduced from 100 per squre to 25 many upgrades reduced in cost Rocket Launcher turret damage and fire rate uprade values increased Beam Laser damage upgrade values icreased Plasma Cannon damage upgrade values increased Increase base fire rate and tracking speed, and reduce target acquisition time on pulser laser, plasma cannon and rocket launcher - Set starting position of FreeCam (F3 to use) to drivers position on rovers - Move position of mothership power text in main UI to prevent overflow - Renamed rovers - Put in protection against case where enemy can end up with zero speed

Using this build for the Next Fest livestream #2.

Version 0.1.85

  • You can now sell purchased upgrades at full price - Add upgrades for rovers, increased drone control and capacitor - Fix some issues where enemies might take the long way instead of shortest path - Add enemy spawn streaming - Enemies may now spawn in a stream instead of a single group, depends on the map/mission/enemy type/random - Shortened wave interval from 100 to 60 seconds on starter training missions - Fix issue where tutorial couldn't be restarted - Balanace changes some enemies move slower, adjust costs and upgrade values for rovers walls reduced from 100 per squre to 25 many upgrades reduced in cost Rocket Launcher turret damage and fire rate uprade values increased Beam Laser damage upgrade values icreased Plasma Cannon damage upgrade values increased Increase base fire rate and tracking speed, and reduce target acquisition time on pulser laser, plasma cannon and rocket launcher - Set starting position of FreeCam (F3 to use) to drivers position on rovers - Move position of mothership power text in main UI to prevent overflow - Renamed rovers - Put in protection against case where enemy can end up with zero speed

Source

Steam News / 25 June 2023

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