What changed
0 fixes1 addition2 changes0 removals
addedAs we continue work on Way of the Passive Fist, we're adding lots of new levels, new enemies & new bosses... but we're also fleshing out our accessibility features to maintain our commitment to making sure as many players as possible can enjoy the game. We think some of these features are pretty cool, and we wanted to share a few of them today.
changedXL HUDThe HUD (heads-up display) contains a lot of important info about your character, so it's vital that it be clear and easy to see. If you find it's too small, you have the option to swap in the "XL" version, which is 40% larger. XL HUD off: XL HUD on:
changedHigh Contrast VisualsThis setting provides players with the option to view the game with a higher emphasis on vital game elements. With this setting turned on, we adjust the saturation of non-crucial background (and sometimes foreground) elements to make characters, checkpoints, items and more pop off the screen and stand out. Here are a few screens with the High Contrast setting turned on. We hope these options will enrich the experience for anyone that uses them. Stay Tuned for more updates soon! - Household Games Team
Way of the Passive Fist changes
addedAs we continue work on Way of the Passive Fist, we're adding lots of new levels, new enemies & new bosses... but we're also fleshing out our accessibility features to maintain our commitment to making sure as many players as possible can enjoy the game. We think some of these features are pretty cool, and we wanted to share a few of them today.
changedThe HUD (heads-up display) contains a lot of important info about your character, so it's vital that it be clear and easy to see. If you find it's too small, you have the option to swap in the "XL" version, which is 40% larger. XL HUD off: XL HUD on:
changedThis setting provides players with the option to view the game with a higher emphasis on vital game elements. With this setting turned on, we adjust the saturation of non-crucial background (and sometimes foreground) elements to make characters, checkpoints, items and more pop off the screen and stand out. Here are a few screens with the High Contrast setting turned on. We hope these options will enrich the experience for anyone that uses them. Stay Tuned for more updates soon! - Household Games Team
As we continue work on Way of the Passive Fist, we're adding lots of new levels, new enemies & new bosses... but we're also fleshing out our accessibility features to maintain our commitment to making sure as many players as possible can enjoy the game. We think some of these features are pretty cool, and we wanted to share a few of them today.
XL HUD
The HUD (heads-up display) contains a lot of important info about your character, so it's vital that it be clear and easy to see. If you find it's too small, you have the option to swap in the "XL" version, which is 40% larger. XL HUD off: XL HUD on:
Combat Info
During encounters, information about your recent combat moves appears in the top right corner of the screen. This is a rolling tally of your recent moves (parries, dodges, enemies defeated, etc.) that animates and updates constantly as you defend yourself in the fight. For some players, this can be distracting, or possibly even overwhelming, so we've included an option to turn that off.
The most critical information
your combo count and energy bar, stay on screen but the extra info is left off.
Combo Info on
Combo Info off:
High Contrast Visuals
This setting provides players with the option to view the game with a higher emphasis on vital game elements. With this setting turned on, we adjust the saturation of non-crucial background (and sometimes foreground) elements to make characters, checkpoints, items and more pop off the screen and stand out. Here are a few screens with the High Contrast setting turned on. We hope these options will enrich the experience for anyone that uses them. Stay Tuned for more updates soon! - Household Games Team