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Steam News1 May 20188y ago

V1.1.0.3 Title Update

Introducing the first title update for Way of the Passive Fist! We're always working on making the parrylicious adventure through Zircon V the best experience possible, so here's what's included in this update: v1.1.0.

Full notes

Full Way of the Passive Fist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions31 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedStatistics ScreenA new menu screen has been added to track several gameplay statistics
changedStatistics ScreenThis screen is accessible from the Options Menu & the Pause Menu
changedUpdated Gameplay UIScore Particles
changedUpdated Gameplay UIDuring combat scenes when the player performs score actions, the score is shown at the player location
changedUpdated Gameplay UIThe scores displayed are the multiplied score (including combo multiplier)
changedUpdated Gameplay UICombo Progress Callouts

Way of the Passive Fist changes

addedA new menu screen has been added to track several gameplay statistics
changedThis screen is accessible from the Options Menu & the Pause Menu
changedScore Particles
changedDuring combat scenes when the player performs score actions, the score is shown at the player location
changedThe scores displayed are the multiplied score (including combo multiplier)

Introducing the first title update for Way of the Passive Fist! We're always working on making the parrylicious adventure through Zircon V the best experience possible, so here's what's included in this update:

v1.1.0.3

Statistics Screen

  • A new menu screen has been added to track several gameplay statistics

  • This screen is accessible from the Options Menu & the Pause Menu

Updated Gameplay UI

  • Score Particles

  • During combat scenes when the player performs score actions, the score is shown at the player location

  • The scores displayed are the multiplied score (including combo multiplier)

  • Combo Progress Callouts

  • As combos are built up, and thresholds are reached the combo callout appears on the right side of the screen

  • It also appears when a combo ends

  • Rank Progress

  • As the player earns points during combat scenes, the rank progress bar will appear in the bottom-left corner when Silver / Gold point thresholds are earned

Gameplay Updates

  • Updated Danger Zone Visualization

  • The mortar fire in CH2 now displays a clear red box that shows the blast zone

  • The sun beams in CH3 now display a clear red box for the blast zone of the sun beam

  • Grab Area for Caches

  • The sensitivity of the grab areas for caches was increased so that they can be more easily and accurately be grabbed

  • Land Mine Updates

  • Land mine placement updated in all chapters to avoid instances of overly-narrow safe passages

  • Shoulder Check on Tired Enemies

  • Fixed an issue where you could perform a shoulder check immediately when an enemy becomes tired and it would miss

  • Now you can immediately perform the shoulder check and it will always hit the tired enemy, knock them over, and maintain the combo

  • Updated Enemy AI

  • In some rare cases, while engaing one enemy, another enemy would walk into the middle of the fight

  • Enemy pathing has been updated so that enemies that are in an idle state will walk around and not right into fights

  • Enemy cycling has also been updated so that more enemies will take turns during a fight

Visual and Audio

  • Updated Environmental Presentation of the Final Boss

  • Updated the level for CH10 to be more representative of the story

  • Implemented the sunset effect during the final boss fight. The sun sets during the fight, silhouetting the two characters

  • Updated Ground Impact Sounds

  • When characters hit the ground, the sound has been updated to have more pitch variation

  • Added Explosions to Robot Enemies

  • When robotic enemies are defeated, now they EXPLODE!

  • Disintigration Effects

  • Updated and improved the disintigration effects on all non-robotic enemies

Technical

  • Fixed Throwback Crash

  • Fixed a rare crash that would occur if a projectile was caught the same frame it hit the ground

We hope these help to make the experience better than ever! Stay tuned for more updates in the future! - HHG

Source

Steam News / 1 May 2018

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