Full notes
Full Way of the Passive Fist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Maps
- Gameplay
- Fixes
- Compatibility
Way of the Passive Fist changes
- Roguehero
It's a brand new day for Way of the Passive Fist as we bring NEW DAWN, the biggest update yet! NEW Epilogue Challenge Mode! NEW Rogue-lite Mode! NEW Refined Story Mode!
Alongside fixes, balance updates and other improvements, this makes NEW DAWN the best version of Way of the Passive Fist ever!
NEW DAWN MODE
NEW DAWN takes place after the events of Way of the Passive Fist. With the evil mastermind defeated, a new threat emerges to threaten all life on Zircon V. With a focus on challenge and combat complexity, NEW DAWN will require you to take your parry skills to the next level! With no checkpoints, you will be given 5 lives to make it all the way through NEW DAWN's Stages.
PASSIVERSE MODE
The ultimate training ground for the truest of Parry Masters, the PASSIVERSE is a rogue-lite gameplay mode that features ever-changing combat challenges and a non-linear structure that lets you choose your path. Survive long enough and you will find upgrades to unlock your abilities, but you only get one life, and when you die you have to start all over! Take on the hardest challenges to get to bosses more quickly, or take the easier but longer route and test your stamina. The choice is yours but only those who walk The Way of the Master may proceed so make sure your timing is perfect!
***Both new modes for NEW DAWN are unlocked after completing Story Mode*** ***Players with previous save data (with at least Chapter 1 completed) will automatically unlock NEW DAWN modes***
STORY MODE
Story mode has been rebalanced for better pacing and now features an improved difficulty curve. ***Due to the changes to Story Mode, progress is reset for all players***
GAMEPLAY UPDATES
NEW Enemy behavior: Shadow Warriors Shadows Warriors are embued with dark energy making them invulnerable and extremely powerful. The dark energy emitting from their attacks can't be dodged or parried, so be sure to stay out of their way! If they step up to engage, tactically relocate and engage another enemy. Shadow Warriors are fueled by the energy of their allies, so when they're the last enemy left, the dark energy will wear off, making them vulnerable.
Patch Notes
Added 'Extras' submenu
Moved Statistics and Credits to 'Extras'
Extras Menu includes new setting: 'Score Style'
Score Style allows points that emit from the player to be changed to descriptors or emoticons
Updated the end of encounter sequence to be faster
Updated the Gold/Silver Rank Up events so that they are visible when hitting both at once
Added colored particles on parry, dodge and catch actions
New 'Robo Clone' enemy added
New enemy variations added
Boss variations added
Fixed Green Robot hitbox when it misses a grab
Sped up the Wanderer's 'get up' animation
Caught projectiles can hit any enemy, not just the enemy that originally threw it
New Dawn & Passiverse modes save health level between stages and when quitting / resuming
Updated the throw timing of the double knife throwing enemy
Fixed bug with monitors with non-standard resolutions not saving the resolution setting
NEW DAWN is currently live for the Windows platform, Mac and Linux updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
