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Steam News3 April 20197y ago

The Giant Hat Update v1.7

Hello Steam ! Have some really cool changes ready for you. The battle widget now displays attacking and defending strength ! This will help tremendously seeing what is going on with the battle.

Full notes

Full Waves of the Atlantide update

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Repeated intro

Hello Steam ! Have some really cool changes ready for you. The battle widget now displays attacking and defending strength ! This will help tremendously seeing what is going on with the battle. While there is more to be shown, this first step is be a great improvement for anyone trying to get better at fighting in WotA. Based on feedback collected after this update, more might be added. Defeating another player now grants all of his remaining territory. This will reward the best strategists who manage to score a hit before the ocean does !

What changed

1 fix2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedHello Steam ! Have some really cool changes ready for you. The battle widget now displays attacking and defending strength ! This will help tremendously seeing what is going on with the battle. While there is more to be shown, this first step is be a great improvement for anyone trying to get better at fighting in WotA. Based on feedback collected after this update, more might be added. Defeating another player now grants all of his remaining territory. This will reward the best strategists who manage to score a hit before the ocean does !
changedUINow showing attacker and defender strength over the battle widget
changedGameplayNow gaining whole remaining territory when defeating another player - Liberating an area from a player (attacking away from own territory, without capture) now destroys the city
addedVisualsAdded a sample effect when capturing an area from another player
fixedBug fixesFixed battles not terminated when the area it takes place on is destroyed - Fixed battles between AIs showing up over the fog of war - Fixed areas part of a defeated player territory not properly cleaned up and left unusable - Fixed running battles not cleared out when a player is defeated - Fixed input and visual issues due to army getting destroyed while being selected - Fixed input locking up occuring when having an army both selected and hovered while it is stationing or unstationing Keep the feedback coming ! Regards, _met44

Waves of the Atlantide changes

addedHello Steam ! Have some really cool changes ready for you. The battle widget now displays attacking and defending strength ! This will help tremendously seeing what is going on with the battle. While there is more to be shown, this first step is be a great improvement for anyone trying to get better at fighting in WotA. Based on feedback collected after this update, more might be added. Defeating another player now grants all of his remaining territory. This will reward the best strategists who manage to score a hit before the ocean does !
changedNow showing attacker and defender strength over the battle widget
changedNow gaining whole remaining territory when defeating another player - Liberating an area from a player (attacking away from own territory, without capture) now destroys the city
addedAdded a sample effect when capturing an area from another player
fixedFixed battles not terminated when the area it takes place on is destroyed - Fixed battles between AIs showing up over the fog of war - Fixed areas part of a defeated player territory not properly cleaned up and left unusable - Fixed running battles not cleared out when a player is defeated - Fixed input and visual issues due to army getting destroyed while being selected - Fixed input locking up occuring when having an army both selected and hovered while it is stationing or unstationing Keep the feedback coming ! Regards, _met44

UI

  • Now showing attacker and defender strength over the battle widget

Gameplay

  • Now gaining whole remaining territory when defeating another player - Liberating an area from a player (attacking away from own territory, without capture) now destroys the city

Visuals

  • Added a sample effect when capturing an area from another player

Bug fixes

  • Fixed battles not terminated when the area it takes place on is destroyed - Fixed battles between AIs showing up over the fog of war - Fixed areas part of a defeated player territory not properly cleaned up and left unusable - Fixed running battles not cleared out when a player is defeated - Fixed input and visual issues due to army getting destroyed while being selected - Fixed input locking up occuring when having an army both selected and hovered while it is stationing or unstationing Keep the feedback coming ! Regards, _met44

Source

Steam News / 3 April 2019

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