Full notes
Full Waves of the Atlantide update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Steam ! Today, we're celebrating the first week of WotA's early access ! It is a great occasion to thank all our players, twitchers, youtubers, curators and fans from twitter who have been playing, commenting, reviewing and providing incredible feedback that is shaping up the game for the best. One of the most anticipated change so far is being addressed by this patch. Each troop now requires 3 food units as upkeep and you no longer have to worry about the cost being exponential. This is a first step of a series of changes that will streamline the game, and make it easy to understand and play. As a result of this change, IA no longer splits up its armies to maintain a low food upkeep which should make it feel much more human like.
What changed
- Fixes
- Gameplay
Waves of the Atlantide changes
Balancing
Army upkeep is now 3 food per troop - Erosion is now better spread out throughout the course of the game (missing from 1.5 notes)
AI
AI no longer splits armies to lower upkeep down to gains level
Bug fixes
Fixed case of the selected element info panel not showing the right data - Fixed city tutorial regression Hope you enjoy the changes, feel free to share your feedback on the hub. Regards, _met44
Source
Changelog.gg summarizes and formats this update. How we read updates.
