Full notes
Full Waves of the Atlantide update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
Waves of the Atlantide changes
Welcome back fellow Atlantean leader!
What can you expect from your best strategic and economic skills put in action ? Well expect that, and also more.
More incentive, more progress options, more rewards !
Behold, the long awaited brand new Quest System.
-- Each game, you are now offered 10 levels of quests with increasing difficulty and rewards. Each level is composed of 2 quests with a random objective and reward.
Objectives can be anything you do in the game, such as exploring, building cities, creating troops, battling, placing facilities and so on.
Rewards can be as insane as a permanent food upkeep or unique tech style bonus that's yours for the whole game duration, and as dull as a single production material for one of your cities.
Both quests of a given level can be completed but only one can ever be claimed so choose wisely.
Up to you to complete the objectives and select the reward best matching your current game.
All players in the game get same quests and rewards offered, and can all complete each ! You're never at a disadvantage because of a bad roll. --
There's also a new way to visualize the fragility of surrounding tiles instantly, press Left Alt to bring it up. Red means the tile is (*drum rolls*) fragile and is very much likely to go down fast when the tidal wave hits.
Gameplay
New Quest System - Pressing left alt now toggles an overlay tinting from green to red showing areas fragility (not health)
UI
HUD is now shorter, focused in center
Effects
Added cam shake at the end of grace period
Bug Fixes
Fixed forest destruction dust vanashing abruptely too early - Numerous misc bug fixes
Ladies and gentlemen, I'm the Iron Man the long awaited update 2.7 is now publicly available !
_met44
Source
Changelog.gg summarizes and formats this update. How we read updates.
