HomeGamesUpdatesPricingMethodology
Steam News8 April 20251y ago

Patch #1 - Release Notes

The first major patch is here! This update focuses on expanding gameplay with new upgrade systems, polishing existing features, improving UI and audio feedback, and fixing bugs based on community feedback.

Full notes

Full Wave Defense: Trappist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Store
addedThe first major patch is here! This update focuses on expanding gameplay with new upgrade systems, polishing existing features, improving UI and audio feedback, and fixing bugs based on community feedback.
changedNew Feature: Building Upgrade StationThe Building Upgrade Station is now active. You can spend Crystals mined during your runs to unlock permanent meta-upgrades that strengthen your colonies across future playthroughs.
addedNew upgrades include:Alpha-7 Droid – A powerful new droid unit assembled at the Droid Factory.
addedNew upgrades include:Shield Domes – Add protective shielding to your turrets.
changedNew upgrades include:Improved Power Plants – Increased energy output for more efficient colonies.
changedNew upgrades include:Enhanced Trading Outposts – Boost your resource management and economy.

The first major patch is here! This update focuses on expanding gameplay with new upgrade systems, polishing existing features, improving UI and audio feedback, and fixing bugs based on community feedback.

We’re also incredibly excited to release the official soundtrack as a DLC, featuring music by world-renowned electronic producer Joel Mull. The music has been a core part of the game’s atmosphere from the start, and now you can enjoy it outside the game as well. Huge thanks to Joel for crafting such a powerful and immersive soundscape!

Thank you to everyone who’s played and supported the game since launch!

New Feature: Building Upgrade Station

The Building Upgrade Station is now active. You can spend Crystals mined during your runs to unlock permanent meta-upgrades that strengthen your colonies across future playthroughs.

New upgrades include:

  • Alpha-7 Droid – A powerful new droid unit assembled at the Droid Factory.

  • Shield Domes – Add protective shielding to your turrets.

  • Improved Power Plants – Increased energy output for more efficient colonies.

  • Enhanced Trading Outposts – Boost your resource management and economy.

Game Balance

  • Reworked enemy scaling and resource pacing to make difficulty progression more consistent.

  • Buffs and nerfs to select weapons, perks, and enemy waves for improved game flow and strategic variety.

UI & Quality of Life

  • Updated menus and HUD for better readability and cleaner visuals.

  • [Pause menu now correctly displays detailed information across all tabs, especially the Building tab.

Weapon Improvements

  • All weapons have received an updated audio mix to ensure better in-game feedback and impact.

Building Polish

  • Adjusted build sizes for the Droid Factory and Trading Outpost to improve placement.

  • General polish pass on building visuals and construction feedback.

Bug Fixes

  • Fixed an issue where the Building tab in the pause menu was not displaying correct values.

  • Audio feedback updated for XP, Credit, and Crystal pickups.

  • Fixed issue with Droid combat circle indicator not deactivating after deployment.

Thanks again for all your feedback, suggestions, and support! We’re already working on what’s next. If you haven’t yet, join the conversation over on the Discord and help shape the future of the game.

https://store.steampowered.com/bundle/50605/Wave_Defense_Trappist__Supporter_Bundle/

https://store.steampowered.com/app/3014930/Wave_Defense_Trappist/

https://store.steampowered.com/app/3380850/Wave_Defense_Trappist__Soundtrack/

Source

Steam News / 8 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.