Full notes
Full Wave Defense: Trappist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
The first major patch is here! This update focuses on expanding gameplay with new upgrade systems, polishing existing features, improving UI and audio feedback, and fixing bugs based on community feedback.
We’re also incredibly excited to release the official soundtrack as a DLC, featuring music by world-renowned electronic producer Joel Mull. The music has been a core part of the game’s atmosphere from the start, and now you can enjoy it outside the game as well. Huge thanks to Joel for crafting such a powerful and immersive soundscape!
Thank you to everyone who’s played and supported the game since launch!
New Feature: Building Upgrade Station
The Building Upgrade Station is now active. You can spend Crystals mined during your runs to unlock permanent meta-upgrades that strengthen your colonies across future playthroughs.
New upgrades include:
Alpha-7 Droid – A powerful new droid unit assembled at the Droid Factory.
Shield Domes – Add protective shielding to your turrets.
Improved Power Plants – Increased energy output for more efficient colonies.
Enhanced Trading Outposts – Boost your resource management and economy.
Game Balance
Reworked enemy scaling and resource pacing to make difficulty progression more consistent.
Buffs and nerfs to select weapons, perks, and enemy waves for improved game flow and strategic variety.
UI & Quality of Life
Updated menus and HUD for better readability and cleaner visuals.
[Pause menu now correctly displays detailed information across all tabs, especially the Building tab.
Weapon Improvements
All weapons have received an updated audio mix to ensure better in-game feedback and impact.
Building Polish
Adjusted build sizes for the Droid Factory and Trading Outpost to improve placement.
General polish pass on building visuals and construction feedback.
Bug Fixes
Fixed an issue where the Building tab in the pause menu was not displaying correct values.
Audio feedback updated for XP, Credit, and Crystal pickups.
Fixed issue with Droid combat circle indicator not deactivating after deployment.
Thanks again for all your feedback, suggestions, and support! We’re already working on what’s next. If you haven’t yet, join the conversation over on the Discord and help shape the future of the game.
https://store.steampowered.com/bundle/50605/Wave_Defense_Trappist__Supporter_Bundle/
https://store.steampowered.com/app/3014930/Wave_Defense_Trappist/
https://store.steampowered.com/app/3380850/Wave_Defense_Trappist__Soundtrack/
Source
Changelog.gg summarizes and formats this update. How we read updates.
