Full notes
Full Waterpark Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Even with the release of 1.0 quickly approaching, we don't want to stop updating the game if the need arises based on your feedback. So here is the full list of our latest changes.
BUG FIXES
Seagulls no longer stick beyond their initial appearance (that took us a while, but we think we finally figured out what was causing it)
Solved some issues with correct values in terms of durability/cleanliness in some modes, not going down as it was supposed to
Fixed double-clicking sounds in some buttons
Visitors once again complain with a sound when knocked down while running
The trees don't move so much as they were doing (yep, no tropical storm in the park anymore)
Fixed an issue with very old saves, where some textures were just showing as black
IMPROVEMENTS
Prices for tickets in hard mode were reviewed, as some roundings were breaking the slide pass
Reduced the intensity of the seagulls' sound
Vending machines' profits were reviewed to be higher
Adjustments on decoration requirements based on the max visitors value (aka for folks above 100)
Improve the ticket booth glass so it's less shiny/ glossy in lower settings
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/ NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
