In this update4
Full notes
Full Waterjacked! update
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What changed
- Fixes
- Events
- Performance
- Balance
- Gameplay
- UI and audio
Waterjacked! changes
Good evening Valley Dwellers! Patch v1.0.20-vis has been made live!
Bug Fixes 🪲
Fixed some tutorial bugs.
Fixed a bug that prevented rewards from correctly displaying.
Fixed a bug that stopped the action pool from actually refreshing.
Cleaned up the code for Herbal items so Waterjacked! does not crash.
Known Issues 😔
The Guzzler's new 'taking damage' animation makes them stand when they are in their ability mode, this will be fixed in a few days at most.
Adjustments 🛠️
Some module costs and rarities have been changed.
The Heatsink has been removed from the starting backpack (and I am going to cry about it).
The Guzzler's run animation was slightly wiggled.
Content 🌵
New and improved Guzzler animations! This bad boy can fit so many modules in it, and by so many I mean 3.
You can now view the contents of your backpack while in-scenario. Very useful for keeping track of what you've used and what's in reserve.
New module! The Circuit Bus (very cool) allows you more control over more projectiles in your GRID. Any that pass over it will be redirected towards where this module faces.
New sounds for the Jug Puncher and some UI elements!
Added new Herbals! These boosting beverages will give you a temporary upgrade and can be bought in the shop between scenarios.
And that's about it! Hope y'all enjoy.
Source
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